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UnrealEd.EditorUISceneClient

Extends
UISceneClient
Modifiers
native transient

UISceneClient used for rendering scenes in the editor. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UISceneClient
      |   
      +-- UnrealEd.EditorUISceneClient

Direct Known Subclasses:

UTEditorUISceneClient

Constants Summary
Inherited Contants from Engine.UIRoot
ASPECTRATIO_Monitor, ASPECTRATIO_Normal, ASPECTRATIO_Widescreen, DEFAULT_SIZE_X, DEFAULT_SIZE_Y, MAX_SUPPORTED_GAMEPADS, PRIVATE_EditorNoDelete, PRIVATE_EditorNoRename, PRIVATE_EditorNoReparent, PRIVATE_KeepFocusedState, PRIVATE_ManagedStyle, PRIVATE_NotDockable, PRIVATE_NotEditorSelectable, PRIVATE_NotFocusable, PRIVATE_NotRotatable, PRIVATE_PropagateState, PRIVATE_Protected, PRIVATE_TreeHidden, PRIVATE_TreeHiddenRecursive, SCENE_DATASTORE_TAG, TEMP_SPLITSCREEN_INDEX

Variables Summary
boolbIsUIPrimitiveSceneInitialized
pointerClientCanvasScene
UISceneScene
UISceneManagerSceneManager
pointerSceneWindow
Inherited Variables from Engine.UISceneClient
ActiveControl, ActiveSkin, bEnablePostProcess, CanvasToScreen, DataStoreManager, InvCanvasToScreen, MousePosition, OpacityParameter, OpacityParameterName, RenderViewport, UIScenePostProcess
Inherited Variables from Engine.UIRoot
CurrentMenuState, ModifierStack

Enumerations Summary
Inherited Enumerations from Engine.UIRoot
EColumnHeaderState, EMaterialAdjustmentType, ENavigationLinkType, EPositionEvalType, ERotationAnchor, EScreenInputMode, ESplitscreenRenderMode, ETextAutoScaleMode, ETextClipMode, EUIAlignment, EUIAspectRatioConstraint, EUIAutoSizeConstraintType, EUIDataProviderFieldType, EUIDefaultPenColor, EUIDockPaddingEvalType, EUIExtentEvalType, EUIListElementState, EUIOrientation, EUIWidgetFace

Structures Summary
Inherited Structures from Engine.UIRoot
AutoSizeData, AutoSizePadding, DefaultEventSpecification, InputEventSubscription, InputKeyAction, PlayerInteractionData, RenderParameters, ScreenPositionRange, StateInputKeyAction, StyleReferenceId, STYLE_ID, TextAutoScaleValue, TextureCoordinates, UIAnchorPosition, UICombinedStyleData, UIDataStoreBinding, UIDockingNode, UIDockingSet, UIFocusPropagationData, UIImageAdjustmentData, UIImageStyleOverride, UIInputAliasClassMap, UIInputAliasMap, UIInputAliasStateMap, UIMouseBounds, UINavigationData, UIProviderFieldValue, UIProviderScriptFieldValue, UIRangeData, UIRenderingSubregion, UIRotation, UIScreenValue, UIScreenValue_AutoSizeRegion, UIScreenValue_Bounds, UIScreenValue_DockPadding, UIScreenValue_Extent, UIScreenValue_Position, UIStringCaretParameters, UIStringNodeModifier, UIStyleOverride, UIStyleReference, UIStyleSubscriberReference, UITextAttributes, UITextStyleOverride, WIDGET_ID

Functions Summary
function ShowDockingStacks ()))
Inherited Functions from Engine.UISceneClient
ChangeActiveSkin, ChangeMouseCursor, CloseScene, GetActiveScene, GetCanvasToScreen, GetInverseCanvasToScreen, InitializeScene, IsSceneInitialized, IsUIActive, OpenScene, SetMousePosition, UpdateCanvasToScreen
Inherited Functions from Engine.UIRoot
<, =, ConvertWidgetIDToString, GetCurrentUIController, GetCursorPosition, GetCursorSize, GetDataStoreFieldValue, GetDataStoreStringValue, GetFaceOrientation, GetPrimitiveTransform, GetSceneClient, IsConsole, SetDataStoreFieldValue, SetDataStoreStringValue, SetMouseCaptureOverride


Variables Detail

bIsUIPrimitiveSceneInitialized Source code

var const transient bool bIsUIPrimitiveSceneInitialized;
TRUE if the scene for rendering 3d prims on this UI has been initialized

ClientCanvasScene Source code

var const native transient pointer ClientCanvasScene;
canvas scene for rendering 3d primtives/lights. Created during Init

Scene Source code

var const transient UIScene Scene;
the scene associated with this scene client. Always valid, even when the scene is currently being edited

SceneManager Source code

var const transient UISceneManager SceneManager;
pointer to the UISceneManager singleton. set by the scene manager when an EditorUISceneClient is created

SceneWindow Source code

var const native transient pointer SceneWindow;
pointer to the editor window for the scene associated with this scene client. Only valid while the scene is being edited


Functions Detail

ShowDockingStacks Source code

exec function ShowDockingStacks ( ) )


Defaultproperties

defaultproperties
{
   Name="Default__EditorUISceneClient"
   ObjectArchetype=UISceneClient'Engine.Default__UISceneClient'
}

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Creation time: sk 18-3-2018 10:00:36.602 - Created with UnCodeX