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UTEditor.UTEditorUISceneClient

Extends
EditorUISceneClient
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UISceneClient
      |   
      +-- UnrealEd.EditorUISceneClient
         |   
         +-- UTEditor.UTEditorUISceneClient

Variables Summary
Inherited Variables from UnrealEd.EditorUISceneClient
bIsUIPrimitiveSceneInitialized, ClientCanvasScene, Scene, SceneManager, SceneWindow
Inherited Variables from Engine.UISceneClient
ActiveControl, ActiveSkin, bEnablePostProcess, CanvasToScreen, DataStoreManager, InvCanvasToScreen, MousePosition, OpacityParameter, OpacityParameterName, RenderViewport, UIScenePostProcess

Functions Summary
Inherited Functions from UnrealEd.EditorUISceneClient
ShowDockingStacks
Inherited Functions from Engine.UISceneClient
ChangeActiveSkin, ChangeMouseCursor, CloseScene, GetActiveScene, GetCanvasToScreen, GetInverseCanvasToScreen, InitializeScene, IsSceneInitialized, IsUIActive, OpenScene, SetMousePosition, UpdateCanvasToScreen


Defaultproperties

defaultproperties
{
   Name="Default__UTEditorUISceneClient"
   ObjectArchetype=EditorUISceneClient'UnrealEd.Default__EditorUISceneClient'
}

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Creation time: sk 18-3-2018 10:00:51.347 - Created with UnCodeX