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UTEditor.UTUnrealEdEngine

Extends
UnrealEdEngine
Modifiers
native

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Editor.EditorEngine
         |   
         +-- UnrealEd.UnrealEdEngine
            |   
            +-- UTEditor.UTUnrealEdEngine

Variables Summary
Inherited Variables from UnrealEd.UnrealEdEngine
AnimationCompressionAlgorithms, AutoSave, AutosaveCount, AutoSaveIndex, AutosaveTimeMinutes, BrowserManager, BrowserManagerClassName, ClassRelocationInfo, EditorOptionsInst, HiddenKismetClassNames, MaterialCopyPasteBuffer, MatineeCopyPasteBuffer, NotifyVtbl, PackagesToBeFullyLoadedAtStartup, ThumbnailManager, ThumbnailManagerClassName
Inherited Variables from Editor.EditorEngine
ActorFactories, ActorProperties, AlwaysShowTerrain, AutoSaveDir, Bad, BadHighlight, bBootstrapping, bColorPickModeEnabled, bDecalUpdateRequested, bEnableSocketSnapping, bFastRebuild, bHasPlayWorldPlacement, bIsImportingT3D, bIsPlayWorldQueued, bIsPushingView, Bkgnd, BkgndHi, bPrefabsLocked, bShowBrushMarkerPolys, bUseMayaCameraControls, bWorldPackageWasDirty, ClickFlags, ClickLocation, ClickPlane, ConstraintsVtbl, CurrentGridSz, DetailMode, EditPackages, EditPackagesInPath, EditPackagesOutPath, FarClippingPlane, FOVAngle, FRScriptOutputPath, GameCommandLine, GodMode, GridEnabled, GridSizes[11], HeightMapExportClassName, InEditorGameURLOptions, InEditorPropagator, InvertwidgetZAxis, LevelProperties, MaterialArrow, MaterialBackdrop, MouseMovement, ParentContext, PlayWorld, PlayWorldDestination, PlayWorldLocation, PlayWorldRotation, PreviewAudioComponent, PreviewSoundCue, RemotePropagator, Results, RotGridEnabled, RotGridSize, ScaleGridSize, ScratchRenderTarget, SnapDistance, SnapScaleEnabled, SnapVertices, StreamingBoundsTexture, TempModel, TerrainEditBrush, TexPropCube, TexPropCylinder, TexPropPlane, TexPropSphere, Trans, UseActorRotationGizmo, UseAxisIndicator, UserOpenedFile, UseSizingBox, ViewportClients

Structures Summary
Inherited Structures from UnrealEd.UnrealEdEngine
ClassMoveInfo


Defaultproperties

defaultproperties
{
   PackagesToBeFullyLoadedAtStartup(0)="EngineFonts"
   PackagesToBeFullyLoadedAtStartup(1)="EngineScenes"
   PackagesToBeFullyLoadedAtStartup(2)="EngineResources"
   PackagesToBeFullyLoadedAtStartup(3)="DefaultUISkin"
   PackagesToBeFullyLoadedAtStartup(4)="Engine_MI_Shaders"
   PackagesToBeFullyLoadedAtStartup(5)="EditorMaterials"
   PackagesToBeFullyLoadedAtStartup(6)="EditorMeshes"
   PackagesToBeFullyLoadedAtStartup(7)="EditorResources"
   PackagesToBeFullyLoadedAtStartup(8)="EngineMaterials"
   HiddenKismetClassNames(0)="SeqAct_HealDamage"
   HiddenKismetClassNames(1)="SeqAct_UpdateDynamicCover"
   HiddenKismetClassNames(2)="SeqAct_ModifyCover"
   HiddenKismetClassNames(3)="SeqCond_IsInCombat"
   HiddenKismetClassNames(4)="SeqAct_PlayCameraAnim"
   GridSizes(0)=1.000000
   GridSizes(1)=2.000000
   GridSizes(2)=4.000000
   GridSizes(3)=8.000000
   GridSizes(4)=16.000000
   GridSizes(5)=32.000000
   GridSizes(6)=64.000000
   GridSizes(7)=128.000000
   GridSizes(8)=256.000000
   GridSizes(9)=512.000000
   GridSizes(10)=1024.000000
   HeightMapExportClassName=
   Name="Default__UTUnrealEdEngine"
   ObjectArchetype=UnrealEdEngine'UnrealEd.Default__UnrealEdEngine'
}

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Creation time: sk 18-3-2018 10:00:59.993 - Created with UnCodeX