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UnrealEd.UnrealEdEngine

Extends
EditorEngine
Modifiers
native config ( Engine ) noexport transient

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Editor.EditorEngine
         |   
         +-- UnrealEd.UnrealEdEngine

Direct Known Subclasses:

UTUnrealEdEngine

Variables Summary
array<AnimationCompressionAlgorithm>AnimationCompressionAlgorithms
floatAutosaveCount
intAutoSaveIndex
BrowserManagerBrowserManager
stringBrowserManagerClassName
array<ClassMoveInfo>ClassRelocationInfo
UnrealEdOptionsEditorOptionsInst
array<name>HiddenKismetClassNames
MaterialMaterialCopyPasteBuffer
ObjectMatineeCopyPasteBuffer
pointerNotifyVtbl
array<string>PackagesToBeFullyLoadedAtStartup
ThumbnailManagerThumbnailManager
stringThumbnailManagerClassName
Advanced
boolAutoSave
intAutosaveTimeMinutes
Inherited Variables from Editor.EditorEngine
ActorFactories, ActorProperties, AlwaysShowTerrain, AutoSaveDir, Bad, BadHighlight, bBootstrapping, bColorPickModeEnabled, bDecalUpdateRequested, bEnableSocketSnapping, bFastRebuild, bHasPlayWorldPlacement, bIsImportingT3D, bIsPlayWorldQueued, bIsPushingView, Bkgnd, BkgndHi, bPrefabsLocked, bShowBrushMarkerPolys, bUseMayaCameraControls, bWorldPackageWasDirty, ClickFlags, ClickLocation, ClickPlane, ConstraintsVtbl, CurrentGridSz, DetailMode, EditPackages, EditPackagesInPath, EditPackagesOutPath, FarClippingPlane, FOVAngle, FRScriptOutputPath, GameCommandLine, GodMode, GridEnabled, GridSizes[11], HeightMapExportClassName, InEditorGameURLOptions, InEditorPropagator, InvertwidgetZAxis, LevelProperties, MaterialArrow, MaterialBackdrop, MouseMovement, ParentContext, PlayWorld, PlayWorldDestination, PlayWorldLocation, PlayWorldRotation, PreviewAudioComponent, PreviewSoundCue, RemotePropagator, Results, RotGridEnabled, RotGridSize, ScaleGridSize, ScratchRenderTarget, SnapDistance, SnapScaleEnabled, SnapVertices, StreamingBoundsTexture, TempModel, TerrainEditBrush, TexPropCube, TexPropCylinder, TexPropPlane, TexPropSphere, Trans, UseActorRotationGizmo, UseAxisIndicator, UserOpenedFile, UseSizingBox, ViewportClients
Inherited Variables from Engine.Engine
AdditionalFontNames, AdditionalFonts, bAllowMatureLanguage, bDisablePhysXHardwareSupport, BeginUPTryCount, bEnableBranchingPCFShadows, bEnableColorClear, bEnableKismetLogging, bEnableVSMShadows, bForceCPUSkinning, bForceStaticTerrain, bOnScreenKismetWarnings, bPauseOnLossOfFocus, bRenderTerrainCollisionAsOverlay, bSubtitlesEnabled, bSubtitlesForcedOff, bUseAdditiveComplexity, bUseBackgroundLevelStreaming, bUsePixelShaderComplexity, bUsePostProcessEffects, bUseSound, bUseTextureStreaming, CameraRotationThreshold, CameraTranslationThreshold, Client, ClientCycles, ConsoleClass, ConsoleClassName, CrossMaterial, CrossMaterialName, C_AddWire, C_BrushWire, C_BSPCollision, C_NonSolidWire, C_OrthoBackground, C_ScaleBoxHi, C_SemiSolidWire, C_SubtractWire, C_Volume, C_VolumeCollision, C_WireBackground, C_WorldBox, DataStoreClientClass, DataStoreClientClassName, DebugManager, DefaultFogVolumeMaterial, DefaultFogVolumeMaterialName, DefaultMaterial, DefaultMaterialName, DefaultOnlineSubsystemName, DefaultPhysMaterial, DefaultPhysMaterialName, DefaultPostProcess, DefaultPostProcessName, DefaultUICaretMaterial, DefaultUICaretMaterialName, DefaultUIScenePostProcess, DefaultUIScenePostProcessName, DeferredCommands, DepthBias, DynamicCoverMeshComponentName, EditorBrushMaterial, EditorBrushMaterialName, EmissiveTexturedMaterial, EmissiveTexturedMaterialName, GameCycles, GamePlayers, GameViewport, GameViewportClientClass, GameViewportClientClassName, GeomMaterial, GeomMaterialName, IdealTextureDensity, LargeFont, LargeFontName, LevelColorationLitMaterial, LevelColorationLitMaterialName, LevelColorationUnlitMaterial, LevelColorationUnlitMaterialName, LightComplexityColors, LocalPlayerClass, LocalPlayerClassName, MaxParticleResize, MaxParticleResizeWarn, MaxPixelShaderAdditiveComplexityCount, MaxPixelShaderOpaqueComplexityCount, MaxTextureDensity, MaxVertexShaderComplexityCount, MediumFont, MediumFontName, MeshLODRange, MinTextureDensity, ModShadowFadeDistanceExponent, NetClientTicksPerSecond, OnlineSubsystemClass, PendingDroppedNotes, PercentUnoccludedRequeries, PrimitiveProbablyVisibleTime, RandomAngleTexture, RandomAngleTextureName, RemoteControlExec, RemoveSurfaceMaterial, RemoveSurfaceMaterialName, SceneCaptureCubeActorMaterial, SceneCaptureCubeActorMaterialName, SceneCaptureReflectActorMaterial, SceneCaptureReflectActorMaterialName, ScoutClassName, ShaderComplexityColors, ShadowFilterRadius, ShadowVolumeLightRadiusThreshold, ShadowVolumePrimitiveScreenSpacePercentageThreshold, SmallFont, SmallFontName, StreamingDistanceFactor, TerrainCollisionMaterial, TerrainCollisionMaterialName, TerrainErrorMaterial, TerrainErrorMaterialName, TerrainMaterialMaxTextureCount, TerrainTessellationCheckCount, TerrainTessellationCheckDistance, ThumbnailMaterialPostProcess, ThumbnailMaterialPostProcessName, ThumbnailParticleSystemPostProcess, ThumbnailParticleSystemPostProcessName, ThumbnailSkeletalMeshPostProcess, ThumbnailSkeletalMeshPostProcessName, TickCycles, TickMaterial, TickMaterialName, TimeBetweenPurgingPendingKillObjects, TinyFont, TinyFontName, TransitionDescription, TransitionGameType, TransitionType, WireframeMaterial, WireframeMaterialName

Enumerations Summary
Inherited Enumerations from Engine.Engine
ETransitionType

Structures Summary
ClassMoveInfo
ClassName, PackageName, GroupName, bActive
Inherited Structures from Engine.Engine
DropNoteInfo

Functions Summary
Inherited Functions from Engine.Engine
AddOverlay, AddOverlayWrapped, CheatWasEnabled, GetAdditionalFont, GetAudioDevice, GetCurrentWorldInfo, GetLargeFont, GetLastMovieName, GetMediumFont, GetSmallFont, GetTinyFont, IsSplitScreen, PlayLoadMapMovie, RemoveAllOverlays, StopMovie


Variables Detail

AnimationCompressionAlgorithms Source code

var array<AnimationCompressionAlgorithm> AnimationCompressionAlgorithms;
Global list of instanced animation compression algorithms.

AutosaveCount Source code

var const float AutosaveCount;
The number of 10-sec intervals that have passed since last autosave.

AutoSaveIndex Source code

var const config int AutoSaveIndex;
The current autosave number, appended to the autosave map name, wraps after 10

BrowserManager Source code

var const BrowserManager BrowserManager;
Manager responsible for creating and configuring browser windows

BrowserManagerClassName Source code

var config string BrowserManagerClassName;
Holds the name of the browser manager class to instantiate

ClassRelocationInfo Source code

var config array<ClassMoveInfo> ClassRelocationInfo;
Used during asset renaming/duplication to specify class-specific package/group targets.

EditorOptionsInst Source code

var const UnrealEdOptions EditorOptionsInst;
Global instance of the editor options class.

HiddenKismetClassNames Source code

var config array<name> HiddenKismetClassNames;
class names of Kismet objects to hide in the menus (i.e. because they aren't applicable for this game)

MaterialCopyPasteBuffer Source code

var const Material MaterialCopyPasteBuffer;
A buffer for implementing material expression copy/paste.

MatineeCopyPasteBuffer Source code

var const Object MatineeCopyPasteBuffer;
A buffer for implementing matinee track/group copy/paste.

NotifyVtbl Source code

var const noexport pointer NotifyVtbl;

PackagesToBeFullyLoadedAtStartup Source code

var config array<string> PackagesToBeFullyLoadedAtStartup;
Array of packages to be fully loaded at Editor startup.

ThumbnailManager Source code

var const ThumbnailManager ThumbnailManager;
Manager responsible for configuring and rendering thumbnails

ThumbnailManagerClassName Source code

var config string ThumbnailManagerClassName;
Holds the name of the class to instantiate

Advanced

AutoSave Source code

var(Advanced) config bool AutoSave;
Is autosaving enabled?

AutosaveTimeMinutes Source code

var(Advanced) config int AutosaveTimeMinutes;
How often to save out to disk


Structures Detail

ClassMoveInfo Source code

struct ClassMoveInfo
{
var config bool bActive;
var config string ClassName;
var config string GroupName;
var config string PackageName;
};
Used during asset renaming/duplication to specify class-specific package/group targets.
bActive:
If TRUE, this info is applied when moving/duplicating assets.
ClassName:
The type of asset this MoveInfo applies to.
GroupName:
The target group info which assets of this type are moved/duplicated.
PackageName:
The target package info which assets of this type are moved/duplicated.


Defaultproperties

defaultproperties
{
   NotifyVtbl=
   AutoSave=True
   AutosaveTimeMinutes=10
   PackagesToBeFullyLoadedAtStartup(0)="EditorMaterials"
   PackagesToBeFullyLoadedAtStartup(1)="EditorMeshes"
   PackagesToBeFullyLoadedAtStartup(2)="EditorResources"
   PackagesToBeFullyLoadedAtStartup(3)="EngineMaterials"
   PackagesToBeFullyLoadedAtStartup(4)="EngineFonts"
   PackagesToBeFullyLoadedAtStartup(5)="EngineScenes"
   PackagesToBeFullyLoadedAtStartup(6)="EngineResources"
   PackagesToBeFullyLoadedAtStartup(7)="DefaultUISkin"
   PackagesToBeFullyLoadedAtStartup(8)="Engine_MI_Shaders"
   Name="Default__UnrealEdEngine"
   ObjectArchetype=EditorEngine'Editor.Default__EditorEngine'
}

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Creation time: sk 18-3-2018 10:00:48.246 - Created with UnCodeX