Editor.EditorEngine
- Extends
- Engine
- Modifiers
- native config ( Engine ) noexport transient inherits ( FCallbackEventDevice )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Subsystem
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+-- Engine.Engine
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+-- Editor.EditorEngine
Direct Known Subclasses:
UnrealEdEngine, UTEditorEngine
Inherited Variables from Engine.Engine |
AdditionalFontNames, AdditionalFonts, bAllowMatureLanguage, bDisablePhysXHardwareSupport, BeginUPTryCount, bEnableBranchingPCFShadows, bEnableColorClear, bEnableKismetLogging, bEnableVSMShadows, bForceCPUSkinning, bForceStaticTerrain, bOnScreenKismetWarnings, bPauseOnLossOfFocus, bRenderTerrainCollisionAsOverlay, bSubtitlesEnabled, bSubtitlesForcedOff, bUseAdditiveComplexity, bUseBackgroundLevelStreaming, bUsePixelShaderComplexity, bUsePostProcessEffects, bUseSound, bUseTextureStreaming, CameraRotationThreshold, CameraTranslationThreshold, Client, ClientCycles, ConsoleClass, ConsoleClassName, CrossMaterial, CrossMaterialName, C_AddWire, C_BrushWire, C_BSPCollision, C_NonSolidWire, C_OrthoBackground, C_ScaleBoxHi, C_SemiSolidWire, C_SubtractWire, C_Volume, C_VolumeCollision, C_WireBackground, C_WorldBox, DataStoreClientClass, DataStoreClientClassName, DebugManager, DefaultFogVolumeMaterial, DefaultFogVolumeMaterialName, DefaultMaterial, DefaultMaterialName, DefaultOnlineSubsystemName, DefaultPhysMaterial, DefaultPhysMaterialName, DefaultPostProcess, DefaultPostProcessName, DefaultUICaretMaterial, DefaultUICaretMaterialName, DefaultUIScenePostProcess, DefaultUIScenePostProcessName, DeferredCommands, DepthBias, DynamicCoverMeshComponentName, EditorBrushMaterial, EditorBrushMaterialName, EmissiveTexturedMaterial, EmissiveTexturedMaterialName, GameCycles, GamePlayers, GameViewport, GameViewportClientClass, GameViewportClientClassName, GeomMaterial, GeomMaterialName, IdealTextureDensity, LargeFont, LargeFontName, LevelColorationLitMaterial, LevelColorationLitMaterialName, LevelColorationUnlitMaterial, LevelColorationUnlitMaterialName, LightComplexityColors, LocalPlayerClass, LocalPlayerClassName, MaxParticleResize, MaxParticleResizeWarn, MaxPixelShaderAdditiveComplexityCount, MaxPixelShaderOpaqueComplexityCount, MaxTextureDensity, MaxVertexShaderComplexityCount, MediumFont, MediumFontName, MeshLODRange, MinTextureDensity, ModShadowFadeDistanceExponent, NetClientTicksPerSecond, OnlineSubsystemClass, PendingDroppedNotes, PercentUnoccludedRequeries, PrimitiveProbablyVisibleTime, RandomAngleTexture, RandomAngleTextureName, RemoteControlExec, RemoveSurfaceMaterial, RemoveSurfaceMaterialName, SceneCaptureCubeActorMaterial, SceneCaptureCubeActorMaterialName, SceneCaptureReflectActorMaterial, SceneCaptureReflectActorMaterialName, ScoutClassName, ShaderComplexityColors, ShadowFilterRadius, ShadowVolumeLightRadiusThreshold, ShadowVolumePrimitiveScreenSpacePercentageThreshold, SmallFont, SmallFontName, StreamingDistanceFactor, TerrainCollisionMaterial, TerrainCollisionMaterialName, TerrainErrorMaterial, TerrainErrorMaterialName, TerrainMaterialMaxTextureCount, TerrainTessellationCheckCount, TerrainTessellationCheckDistance, ThumbnailMaterialPostProcess, ThumbnailMaterialPostProcessName, ThumbnailParticleSystemPostProcess, ThumbnailParticleSystemPostProcessName, ThumbnailSkeletalMeshPostProcess, ThumbnailSkeletalMeshPostProcessName, TickCycles, TickMaterial, TickMaterialName, TimeBetweenPurgingPendingKillObjects, TinyFont, TinyFontName, TransitionDescription, TransitionGameType, TransitionType, WireframeMaterial, WireframeMaterialName |
Inherited Functions from Engine.Engine |
AddOverlay, AddOverlayWrapped, CheatWasEnabled, GetAdditionalFont, GetAudioDevice, GetCurrentWorldInfo, GetLargeFont, GetLastMovieName, GetMediumFont, GetSmallFont, GetTinyFont, IsSplitScreen, PlayLoadMapMovie, RemoveAllOverlays, StopMovie |
var const array<
pointer> ActorProperties;
var const bool bBootstrapping;
var const transient bool bColorPickModeEnabled;
var const transient bool bDecalUpdateRequested;
var const bool bFastRebuild;
bHasPlayWorldPlacement Source code
var const bool bHasPlayWorldPlacement;
var const bool bIsImportingT3D;
var const bool bIsPlayWorldQueued;
var bool bIsPushingView;
var const bool bWorldPackageWasDirty;
var const int ClickFlags;
var const
vector ClickLocation;
var const
plane ClickPlane;
var noexport const
pointer ConstraintsVtbl;
var EDetailMode DetailMode;
var const float FarClippingPlane;
HeightMapExportClassName Source code
var config string HeightMapExportClassName;
var const
pointer InEditorPropagator;
var const
vector MouseMovement;
var const package ParentContext;
var const World PlayWorld;
var const int PlayWorldDestination;
var const
vector PlayWorldLocation;
var const
rotator PlayWorldRotation;
var const transient
SoundCue PreviewSoundCue;
var const
pointer RemotePropagator;
var const textbuffer Results;
StreamingBoundsTexture Source code
var const transient
Texture2D StreamingBoundsTexture;
var const model TempModel;
var const int TerrainEditBrush;
var staticmesh TexPropCube;
var staticmesh TexPropCylinder;
var staticmesh TexPropPlane;
var staticmesh TexPropSphere;
var const transbuffer Trans;
var string UserOpenedFile;
var const native array<
pointer> ViewportClients;
Advanced
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config string AutoSaveDir;
var(Advanced) config bool bEnableSocketSnapping;
var(Advanced) config bool bPrefabsLocked;
var(Advanced) config bool bShowBrushMarkerPolys;
bUseMayaCameraControls Source code
var(Advanced) config bool bUseMayaCameraControls;
var(Advanced) globalconfig array<string> EditPackages;
var(Advanced) config string EditPackagesInPath;
var(Advanced) config string EditPackagesOutPath;
var(Advanced) config float FOVAngle;
var(Advanced) config string FRScriptOutputPath;
var(Advanced) config string GameCommandLine;
var(Advanced) config bool GodMode;
InEditorGameURLOptions Source code
var(Advanced) config string InEditorGameURLOptions;
var(Advanced) config bool InvertwidgetZAxis;
var(Advanced) config bool UseActorRotationGizmo;
var(Advanced) config bool UseAxisIndicator;
var(Advanced) config bool UseSizingBox;
Grid
var(Grid) noexport config int CurrentGridSz;
var(Grid) noexport config bool GridEnabled;
var(Grid) noexport config float GridSizes[11];
var(Grid) noexport config int ScaleGridSize;
var(Grid) noexport config float SnapDistance;
var(Grid) noexport config bool SnapScaleEnabled;
var(Grid) noexport config bool SnapVertices;
RotationGrid
var(RotationGrid) noexport config bool RotGridEnabled;
var(RotationGrid) noexport config
rotator RotGridSize;
defaultproperties
{
Bad=Texture2D'EditorResources.Bad'
Bkgnd=Texture2D'EditorResources.Bkgnd'
BkgndHi=Texture2D'EditorResources.BkgndHi'
BadHighlight=Texture2D'EditorResources.BadHighlight'
MaterialArrow=Texture2D'EditorResources.MaterialArrow'
MaterialBackdrop=Texture2D'EditorResources.MaterialBackdrop'
TexPropCube=StaticMesh'EditorMeshes.TexPropCube'
TexPropSphere=StaticMesh'EditorMeshes.TexPropSphere'
TexPropPlane=StaticMesh'EditorMeshes.TexPropPlane'
TexPropCylinder=StaticMesh'EditorMeshes.TexPropCylinder'
DetailMode=(INVALID)
ConstraintsVtbl=
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapDistance=10.000000
CurrentGridSz=4
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseAxisIndicator=True
FOVAngle=90.000000
GodMode=True
AutoSaveDir="..\UTGame\Autosaves"
InvertwidgetZAxis=True
GameCommandLine="-log"
EditPackages(0)="Core"
EditPackages(1)="Engine"
EditPackages(2)="GameFramework"
EditPackages(3)="Editor"
EditPackages(4)="UnrealEd"
EditPackages(5)="UnrealScriptTest"
EditPackages(6)="IpDrv"
EditPackages(7)="OnlineSubsystemGameSpy"
EditPackages(8)="UTGame"
EditPackages(9)="UTEditor"
EditPackages(10)="UTGameContent"
EditPackages(11)="UT3Gold"
EditPackages(12)="UWeb"
EditPackages(13)="UT3GoldGame"
EditPackagesInPath="..\Development\Src"
EditPackagesOutPath="..\UTGame\Script"
FRScriptOutputPath="..\UTGame\ScriptFinalRelease"
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
InEditorGameURLOptions="?quickstart=1?numplay=1"
LocalPlayerClassName="Editor.EditorPlayer"
Name="Default__EditorEngine"
ObjectArchetype=Engine'Engine.Default__Engine'
}
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Creation time: sk 18-3-2018 10:00:36.592 - Created with
UnCodeX