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TextureRenderTarget2D 2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Surface
|
+-- Engine.Texture
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+-- Engine.TextureRenderTarget
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+-- Engine.TextureRenderTarget2D
ScriptedTexture
| Variables Summary | |
|---|---|
| LinearColor | ClearColor |
| EPixelFormat | Format |
| TextureRenderTarget2D | |
| TextureAddress | AddressX |
| TextureAddress | AddressY |
| int | SizeX |
| int | SizeY |
| Inherited Variables from Engine.TextureRenderTarget |
|---|
| bNeedsTwoCopies, bRenderOnce, bUpdateImmediate |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Texture |
|---|
| EPixelFormat, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup |
| Functions Summary | ||
|---|---|---|
![]() | TextureRenderTarget2D | Create (int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional LinearColor InClearColor, optional bool bOnlyRenderOnce) |
| Variables Detail |
|---|
the color the texture is cleared to
The format of the texture data.
The addressing mode to use for the X axis.
The addressing mode to use for the Y axis.
The width of the texture.
The height of the texture.
| Functions Detail |
|---|
Create Source codecreates and initializes a new TextureRenderTarget2D with the requested settings
| Defaultproperties |
|---|
defaultproperties
{
Format=PF_A8R8G8B8
ClearColor=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
Name="Default__TextureRenderTarget2D"
ObjectArchetype=TextureRenderTarget'Engine.Default__TextureRenderTarget'
}
|
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