| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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TextureRenderTargetCube Cube render target texture resource. This can be used as a target for rendering as well as rendered as a regular cube texture resource. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Surface
|
+-- Engine.Texture
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+-- Engine.TextureRenderTarget
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+-- Engine.TextureRenderTargetCube
| Variables Summary | |
|---|---|
| EPixelFormat | Format |
| TextureRenderTargetCube | |
| int | SizeX |
| Inherited Variables from Engine.TextureRenderTarget |
|---|
| bNeedsTwoCopies, bRenderOnce, bUpdateImmediate |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Texture |
|---|
| EPixelFormat, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup |
| Variables Detail |
|---|
The format of the texture data.
The width of the texture.
| Defaultproperties |
|---|
defaultproperties
{
Format=PF_A8R8G8B8
Name="Default__TextureRenderTargetCube"
ObjectArchetype=TextureRenderTarget'Engine.Default__TextureRenderTarget'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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