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Engine.TextureRenderTargetCube

Extends
TextureRenderTarget
Modifiers
native hidecategories ( Object ) hidecategories ( Texture )

TextureRenderTargetCube Cube render target texture resource. This can be used as a target for rendering as well as rendered as a regular cube texture resource. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Surface
   |   
   +-- Engine.Texture
      |   
      +-- Engine.TextureRenderTarget
         |   
         +-- Engine.TextureRenderTargetCube

Variables Summary
EPixelFormatFormat
TextureRenderTargetCube
intSizeX
Inherited Variables from Engine.TextureRenderTarget
bNeedsTwoCopies, bRenderOnce, bUpdateImmediate
Inherited Variables from Engine.Texture
bAsyncResourceReleaseHasBeenStarted, bDitherMipMapAlpha, bPreserveBorderA, bPreserveBorderB, bPreserveBorderG, bPreserveBorderR, CachedCombinedLODBias, CompressionFullDynamicRange, CompressionNoAlpha, CompressionNoMipmaps, CompressionNone, CompressionSettings, DeferCompression, Filter, LODBias, LODGroup, NeverStream, Resource, RGBE, SourceArt, SourceFilePath, SourceFileTimestamp, SRGB, UnpackMax[4], UnpackMin[4]

Enumerations Summary
Inherited Enumerations from Engine.Texture
EPixelFormat, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup


Variables Detail

Format Source code

var const EPixelFormat Format;
The format of the texture data.

TextureRenderTargetCube

SizeX Source code

var(TextureRenderTargetCube) int SizeX;
The width of the texture.


Defaultproperties

defaultproperties
{
   Format=PF_A8R8G8B8
   Name="Default__TextureRenderTargetCube"
   ObjectArchetype=TextureRenderTarget'Engine.Default__TextureRenderTarget'
}

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Creation time: sk 18-3-2018 10:00:45.599 - Created with UnCodeX