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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Editor.EditorComponent
EdModeComponent
Variables Summary | |
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color | BaseBoxColor |
bool | bDrawBaseInfo |
bool | bDrawColoredOrigin |
bool | bDrawGrid |
bool | bDrawKillZ |
bool | bDrawPivot |
bool | bDrawWorldBox |
color | GridColorHi |
color | GridColorLo |
float | PerspectiveGridSize |
color | PivotColor |
float | PivotSize |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.PrimitiveComponent |
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ERadialImpulseFalloff, ERBCollisionChannel |
Structures Summary |
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Inherited Structures from Engine.PrimitiveComponent |
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MaterialViewRelevance, RBCollisionChannelContainer |
Functions Summary |
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Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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These mirror the C++ side properties. I'm making a class here so
Defaultproperties |
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defaultproperties { bDrawGrid=True bDrawPivot=True bDrawBaseInfo=True bDrawWorldBox=True bDrawKillZ=True GridColorHi=(B=127,G=0,R=0,A=0) GridColorLo=(B=63,G=0,R=0,A=0) PerspectiveGridSize=262143.000000 PivotColor=(B=0,G=0,R=255,A=0) PivotSize=0.020000 BaseBoxColor=(B=0,G=255,R=0,A=0) DepthPriorityGroup=SDPG_UnrealEdBackground Name="Default__EditorComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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