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Editor.EditorComponent

Extends
PrimitiveComponent
Modifiers
native noexport

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Editor.EditorComponent

Direct Known Subclasses:

EdModeComponent

Variables Summary
colorBaseBoxColor
boolbDrawBaseInfo
boolbDrawColoredOrigin
boolbDrawGrid
boolbDrawKillZ
boolbDrawPivot
boolbDrawWorldBox
colorGridColorHi
colorGridColorLo
floatPerspectiveGridSize
colorPivotColor
floatPivotSize
Inherited Variables from Engine.PrimitiveComponent
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.PrimitiveComponent
ERadialImpulseFalloff, ERBCollisionChannel

Structures Summary
Inherited Structures from Engine.PrimitiveComponent
MaterialViewRelevance, RBCollisionChannelContainer

Functions Summary
Inherited Functions from Engine.PrimitiveComponent
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

BaseBoxColor Source code

var const color BaseBoxColor;

bDrawBaseInfo Source code

var const bool bDrawBaseInfo;

bDrawColoredOrigin Source code

var const bool bDrawColoredOrigin;

bDrawGrid Source code

var const bool bDrawGrid;
These mirror the C++ side properties. I'm making a class here so

bDrawKillZ Source code

var const bool bDrawKillZ;

bDrawPivot Source code

var const bool bDrawPivot;

bDrawWorldBox Source code

var const bool bDrawWorldBox;

GridColorHi Source code

var const color GridColorHi;

GridColorLo Source code

var const color GridColorLo;

PerspectiveGridSize Source code

var const float PerspectiveGridSize;

PivotColor Source code

var const color PivotColor;

PivotSize Source code

var const float PivotSize;


Defaultproperties

defaultproperties
{
   bDrawGrid=True
   bDrawPivot=True
   bDrawBaseInfo=True
   bDrawWorldBox=True
   bDrawKillZ=True
   GridColorHi=(B=127,G=0,R=0,A=0)
   GridColorLo=(B=63,G=0,R=0,A=0)
   PerspectiveGridSize=262143.000000
   PivotColor=(B=0,G=0,R=255,A=0)
   PivotSize=0.020000
   BaseBoxColor=(B=0,G=255,R=0,A=0)
   DepthPriorityGroup=SDPG_UnrealEdBackground
   Name="Default__EditorComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Creation time: sk 18-3-2018 10:00:36.578 - Created with UnCodeX