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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Editor.EditorComponent
EdModeComponent
| Variables Summary | |
|---|---|
| color | BaseBoxColor |
| bool | bDrawBaseInfo |
| bool | bDrawColoredOrigin |
| bool | bDrawGrid |
| bool | bDrawKillZ |
| bool | bDrawPivot |
| bool | bDrawWorldBox |
| color | GridColorHi |
| color | GridColorLo |
| float | PerspectiveGridSize |
| color | PivotColor |
| float | PivotSize |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.PrimitiveComponent |
|---|
| ERadialImpulseFalloff, ERBCollisionChannel |
| Structures Summary |
|---|
| Inherited Structures from Engine.PrimitiveComponent |
|---|
| MaterialViewRelevance, RBCollisionChannelContainer |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
These mirror the C++ side properties. I'm making a class here so
| Defaultproperties |
|---|
defaultproperties
{
bDrawGrid=True
bDrawPivot=True
bDrawBaseInfo=True
bDrawWorldBox=True
bDrawKillZ=True
GridColorHi=(B=127,G=0,R=0,A=0)
GridColorLo=(B=63,G=0,R=0,A=0)
PerspectiveGridSize=262143.000000
PivotColor=(B=0,G=0,R=255,A=0)
PivotSize=0.020000
BaseBoxColor=(B=0,G=255,R=0,A=0)
DepthPriorityGroup=SDPG_UnrealEdBackground
Name="Default__EditorComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
|
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