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Editor.CylinderBuilder

Extends
BrushBuilder

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Editor.BrushBuilder
   |   
   +-- Editor.CylinderBuilder

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
CylinderBuilder
boolAlignToSide
nameGroupName
boolHollow
floatInnerRadius
floatOuterRadius
intSides
floatZ
Inherited Variables from Editor.BrushBuilder
BitmapFilename, Group, MergeCoplanars, Polys, ToolTip, Vertices
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Editor.BrushBuilder
BuilderPoly
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
eventbool Build ()))
function BuildCylinder (int Direction, bool InAlignToSide, int InSides, float InZ, float Radius ))
Inherited Functions from Editor.BrushBuilder
BadParameters, BeginBrush, Build, EndBrush, GetPolyCount, GetVertex, GetVertexCount, Poly3i, Poly4i, PolyBegin, PolyEnd, Polyi, Vertex3f, Vertexv
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

CylinderBuilder

AlignToSide Source code

var(CylinderBuilder) bool AlignToSide;

GroupName Source code

var(CylinderBuilder) name GroupName;

Hollow Source code

var(CylinderBuilder) bool Hollow;

InnerRadius Source code

var(CylinderBuilder) float InnerRadius;

OuterRadius Source code

var(CylinderBuilder) float OuterRadius;

Sides Source code

var(CylinderBuilder) int Sides;

Z Source code

var(CylinderBuilder) float Z;


Functions Detail

Build Source code

event bool Build ( ) )

BuildCylinder Source code

function BuildCylinder ( int Direction, bool InAlignToSide, int InSides, float InZ, float Radius ) )


Defaultproperties

defaultproperties
{
   Z=256.000000
   OuterRadius=512.000000
   InnerRadius=384.000000
   Sides=8
   GroupName="Cylinder"
   AlignToSide=True
   BitmapFilename="Btn_Cylinder"
   ToolTip="Cylinder"
   Name="Default__CylinderBuilder"
   ObjectArchetype=BrushBuilder'Editor.Default__BrushBuilder'
}

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Creation time: sk 18-3-2018 10:00:35.940 - Created with UnCodeX