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Editor.EditorViewportInput

Extends
Input
Modifiers
transient config ( Input ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.Interaction
      |   
      +-- Engine.Input
         |   
         +-- Editor.EditorViewportInput

Direct Known Subclasses:

ObjectEditorViewportInput

Variables Summary
EditorEngineEditor
Inherited Variables from Engine.Input
AxisArray, Bindings, CurrentDelta, CurrentDeltaTime, CurrentEvent, NameToPtr, PressedKeys

Structures Summary
Inherited Structures from Engine.Input
KeyBind

Functions Summary
Inherited Functions from Engine.Input
GetBind, ResetInput, SetBind
Inherited Functions from Engine.Interaction
Init, Initialized, NotifyGameSessionEnded, NotifyPlayerAdded, NotifyPlayerRemoved, PostRender, Tick


Variables Detail

Editor Source code

var EditorEngine Editor;


Defaultproperties

defaultproperties
{
   Bindings(0)=(Name="SpaceBar",Command="MODE WIDGETMODECYCLE")
   Bindings(1)=(Name="Tilde",Command="MODE WIDGETCOORDSYSTEMCYCLE")
   Bindings(2)=(Name="Delete",Command="DELETE")
   Bindings(3)=(Name="F4",Command="EDCALLBACK ACTORPROPS")
   Bindings(4)=(Name="F4",Command="QUIT_EDITOR",Alt=True)
   Bindings(5)=(Name="F5",Command="EDCALLBACK SURFPROPS")
   Bindings(6)=(Name="F6",Command="EDCALLBACK LEVELPROPS")
   Bindings(7)=(Name="A",Command="ACTOR SELECT ALL",Shift=True)
   Bindings(8)=(Name="B",Command="POLY SELECT MATCHING BRUSH",Shift=True)
   Bindings(9)=(Name="C",Command="POLY SELECT ADJACENT COPLANARS",Shift=True)
   Bindings(10)=(Name="D",Command="DUPLICATE",Shift=True)
   Bindings(11)=(Name="E",Command="ACTOR SELECT MATCHINGSTATICMESH",Shift=True)
   Bindings(12)=(Name="F",Command="POLY SELECT ADJACENT FLOORS",Shift=True)
   Bindings(13)=(Name="G",Command="POLY SELECT MATCHING GROUPS",Shift=True)
   Bindings(14)=(Name="I",Command="POLY SELECT MATCHING ITEMS",Shift=True)
   Bindings(15)=(Name="J",Command="POLY SELECT ADJACENT ALL",Shift=True)
   Bindings(16)=(Name="M",Command="POLY SELECT MEMORY SET",Shift=True)
   Bindings(17)=(Name="M",Command="ACTOR LEVELCURRENT")
   Bindings(18)=(Name="M",Command="ACTOR MOVETOCURRENT",Control=True)
   Bindings(19)=(Name="N",Command="SELECT NONE",Shift=True)
   Bindings(20)=(Name="O",Command="POLY SELECT MEMORY INTERSECT",Shift=True)
   Bindings(21)=(Name="Q",Command="POLY SELECT REVERSE",Shift=True)
   Bindings(22)=(Name="R",Command="POLY SELECT MEMORY RECALL",Shift=True)
   Bindings(23)=(Name="S",Command="POLY SELECT ALL",Shift=True)
   Bindings(24)=(Name="T",Command="POLY SELECT MATCHING TEXTURE",Shift=True)
   Bindings(25)=(Name="U",Command="POLY SELECT MEMORY UNION",Shift=True)
   Bindings(26)=(Name="W",Command="POLY SELECT ADJACENT WALLS",Shift=True)
   Bindings(27)=(Name="X",Command="POLY SELECT MEMORY XOR",Shift=True)
   Bindings(28)=(Name="Y",Command="POLY SELECT ADJACENT SLANTS",Shift=True)
   Bindings(29)=(Name="Z",Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Shift=True)
   Bindings(30)=(Name="C",Command="EDIT COPY",Control=True)
   Bindings(31)=(Name="V",Command="EDIT PASTE",Control=True)
   Bindings(32)=(Name="W",Command="DUPLICATE",Control=True)
   Bindings(33)=(Name="X",Command="EDIT CUT",Control=True)
   Bindings(34)=(Name="Y",Command="TRANSACTION REDO",Control=True)
   Bindings(35)=(Name="Z",Command="TRANSACTION UNDO",Control=True)
   Bindings(36)=(Name="A",Command="BRUSH ADD",Control=True)
   Bindings(37)=(Name="S",Command="BRUSH SUBTRACT",Control=True)
   Bindings(38)=(Name="I",Command="BRUSH FROM INTERSECTION",Control=True)
   Bindings(39)=(Name="D",Command="BRUSH FROM DEINTERSECTION",Control=True)
   Bindings(40)=(Name="P",Command="PREFAB SELECTACTORSINPREFABS",Shift=True)
   Bindings(41)=(Name="End",Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0")
   Bindings(42)=(Name="End",Command="ACTOR ALIGN MOVETOGRID",Control=True)
   Bindings(43)=(Name="Home",Command="CAMERA ALIGN")
   Bindings(44)=(Name="Home",Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Shift=True)
   Bindings(45)=(Name="P",Command="MAP BRUSH GET",Control=True)
   Bindings(46)=(Name="K",Command="ACTOR FIND KISMET",Control=True)
   Bindings(47)=(Name="A",Command="ACTOR SELECT ALL FROMOBJ",Control=True,Shift=True)
   Bindings(48)=(Name="B",Command="ACTOR SYNCBROWSER",Control=True)
   Bindings(49)=(Name="Escape",Command="ACTOR DESELECT")
   Bindings(50)=(Name="Tab",Command="CTRLTAB SHIFTDOWN=FALSE",Control=True)
   Bindings(51)=(Name="Tab",Command="CTRLTAB SHIFTDOWN=TRUE",Control=True,Shift=True)
   Name="Default__EditorViewportInput"
   ObjectArchetype=Input'Engine.Default__Input'
}

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Creation time: sk 18-3-2018 10:00:36.611 - Created with UnCodeX