Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Editor.EditorViewportInput


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class EditorViewportInput extends Input
	transient
	config(Input)
	native;

var EditorEngine	Editor;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Bindings(0)=(Name="SpaceBar",Command="MODE WIDGETMODECYCLE")
   Bindings(1)=(Name="Tilde",Command="MODE WIDGETCOORDSYSTEMCYCLE")
   Bindings(2)=(Name="Delete",Command="DELETE")
   Bindings(3)=(Name="F4",Command="EDCALLBACK ACTORPROPS")
   Bindings(4)=(Name="F4",Command="QUIT_EDITOR",Alt=True)
   Bindings(5)=(Name="F5",Command="EDCALLBACK SURFPROPS")
   Bindings(6)=(Name="F6",Command="EDCALLBACK LEVELPROPS")
   Bindings(7)=(Name="A",Command="ACTOR SELECT ALL",Shift=True)
   Bindings(8)=(Name="B",Command="POLY SELECT MATCHING BRUSH",Shift=True)
   Bindings(9)=(Name="C",Command="POLY SELECT ADJACENT COPLANARS",Shift=True)
   Bindings(10)=(Name="D",Command="DUPLICATE",Shift=True)
   Bindings(11)=(Name="E",Command="ACTOR SELECT MATCHINGSTATICMESH",Shift=True)
   Bindings(12)=(Name="F",Command="POLY SELECT ADJACENT FLOORS",Shift=True)
   Bindings(13)=(Name="G",Command="POLY SELECT MATCHING GROUPS",Shift=True)
   Bindings(14)=(Name="I",Command="POLY SELECT MATCHING ITEMS",Shift=True)
   Bindings(15)=(Name="J",Command="POLY SELECT ADJACENT ALL",Shift=True)
   Bindings(16)=(Name="M",Command="POLY SELECT MEMORY SET",Shift=True)
   Bindings(17)=(Name="M",Command="ACTOR LEVELCURRENT")
   Bindings(18)=(Name="M",Command="ACTOR MOVETOCURRENT",Control=True)
   Bindings(19)=(Name="N",Command="SELECT NONE",Shift=True)
   Bindings(20)=(Name="O",Command="POLY SELECT MEMORY INTERSECT",Shift=True)
   Bindings(21)=(Name="Q",Command="POLY SELECT REVERSE",Shift=True)
   Bindings(22)=(Name="R",Command="POLY SELECT MEMORY RECALL",Shift=True)
   Bindings(23)=(Name="S",Command="POLY SELECT ALL",Shift=True)
   Bindings(24)=(Name="T",Command="POLY SELECT MATCHING TEXTURE",Shift=True)
   Bindings(25)=(Name="U",Command="POLY SELECT MEMORY UNION",Shift=True)
   Bindings(26)=(Name="W",Command="POLY SELECT ADJACENT WALLS",Shift=True)
   Bindings(27)=(Name="X",Command="POLY SELECT MEMORY XOR",Shift=True)
   Bindings(28)=(Name="Y",Command="POLY SELECT ADJACENT SLANTS",Shift=True)
   Bindings(29)=(Name="Z",Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Shift=True)
   Bindings(30)=(Name="C",Command="EDIT COPY",Control=True)
   Bindings(31)=(Name="V",Command="EDIT PASTE",Control=True)
   Bindings(32)=(Name="W",Command="DUPLICATE",Control=True)
   Bindings(33)=(Name="X",Command="EDIT CUT",Control=True)
   Bindings(34)=(Name="Y",Command="TRANSACTION REDO",Control=True)
   Bindings(35)=(Name="Z",Command="TRANSACTION UNDO",Control=True)
   Bindings(36)=(Name="A",Command="BRUSH ADD",Control=True)
   Bindings(37)=(Name="S",Command="BRUSH SUBTRACT",Control=True)
   Bindings(38)=(Name="I",Command="BRUSH FROM INTERSECTION",Control=True)
   Bindings(39)=(Name="D",Command="BRUSH FROM DEINTERSECTION",Control=True)
   Bindings(40)=(Name="P",Command="PREFAB SELECTACTORSINPREFABS",Shift=True)
   Bindings(41)=(Name="End",Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0")
   Bindings(42)=(Name="End",Command="ACTOR ALIGN MOVETOGRID",Control=True)
   Bindings(43)=(Name="Home",Command="CAMERA ALIGN")
   Bindings(44)=(Name="Home",Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Shift=True)
   Bindings(45)=(Name="P",Command="MAP BRUSH GET",Control=True)
   Bindings(46)=(Name="K",Command="ACTOR FIND KISMET",Control=True)
   Bindings(47)=(Name="A",Command="ACTOR SELECT ALL FROMOBJ",Control=True,Shift=True)
   Bindings(48)=(Name="B",Command="ACTOR SYNCBROWSER",Control=True)
   Bindings(49)=(Name="Escape",Command="ACTOR DESELECT")
   Bindings(50)=(Name="Tab",Command="CTRLTAB SHIFTDOWN=FALSE",Control=True)
   Bindings(51)=(Name="Tab",Command="CTRLTAB SHIFTDOWN=TRUE",Control=True,Shift=True)
   Name="Default__EditorViewportInput"
   ObjectArchetype=Input'Engine.Default__Input'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:16.000 - Creation time: sk 18-3-2018 10:01:07.356 - Created with UnCodeX