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Editor.EdModeComponent


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class EdModeComponent extends EditorComponent
	native
	noexport;

/** These mirror the C++ side properties. I'm making a class here so 
    ModelComponent will get the defaultprops from the PrimitiveComponent base class */
 
 // no properties

defaultproperties
{
   Name="Default__EdModeComponent"
   ObjectArchetype=EditorComponent'Editor.Default__EditorComponent'
}

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Class file time: tr 31-1-2018 17:18:16.000 - Creation time: sk 18-3-2018 10:01:07.373 - Created with UnCodeX