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This viewport input class is used by viewports in 2D object editor windows. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.UIRoot
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+-- Engine.Interaction
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+-- Engine.Input
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+-- Editor.EditorViewportInput
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+-- UnrealEd.ObjectEditorViewportInput
| Variables Summary |
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| Inherited Variables from Editor.EditorViewportInput |
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| Editor |
| Inherited Variables from Engine.Input |
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| AxisArray, Bindings, CurrentDelta, CurrentDeltaTime, CurrentEvent, NameToPtr, PressedKeys |
| Structures Summary |
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| Inherited Structures from Engine.Input |
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| KeyBind |
| Functions Summary |
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| Inherited Functions from Engine.Input |
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| GetBind, ResetInput, SetBind |
| Defaultproperties |
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defaultproperties
{
Bindings(0)=(Name="Y",Command="TRANSACTION REDO",Control=True)
Bindings(1)=(Name="Z",Command="TRANSACTION REDO",Control=True,Shift=True)
Bindings(2)=(Name="Z",Command="TRANSACTION UNDO",Control=True)
Name="Default__ObjectEditorViewportInput"
ObjectArchetype=EditorViewportInput'Editor.Default__EditorViewportInput'
}
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