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UnrealEd.ObjectEditorViewportInput

Extends
EditorViewportInput
Modifiers
transient native ( Private ) config ( Input )

This viewport input class is used by viewports in 2D object editor windows. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.Interaction
      |   
      +-- Engine.Input
         |   
         +-- Editor.EditorViewportInput
            |   
            +-- UnrealEd.ObjectEditorViewportInput

Variables Summary
Inherited Variables from Editor.EditorViewportInput
Editor
Inherited Variables from Engine.Input
AxisArray, Bindings, CurrentDelta, CurrentDeltaTime, CurrentEvent, NameToPtr, PressedKeys

Structures Summary
Inherited Structures from Engine.Input
KeyBind

Functions Summary
Inherited Functions from Engine.Input
GetBind, ResetInput, SetBind


Defaultproperties

defaultproperties
{
   Bindings(0)=(Name="Y",Command="TRANSACTION REDO",Control=True)
   Bindings(1)=(Name="Z",Command="TRANSACTION REDO",Control=True,Shift=True)
   Bindings(2)=(Name="Z",Command="TRANSACTION UNDO",Control=True)
   Name="Default__ObjectEditorViewportInput"
   ObjectArchetype=EditorViewportInput'Editor.Default__EditorViewportInput'
}

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Creation time: sk 18-3-2018 10:00:40.033 - Created with UnCodeX