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This viewport input class is used by viewports in 2D object editor windows. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object | +-- Engine.UIRoot | +-- Engine.Interaction | +-- Engine.Input | +-- Editor.EditorViewportInput | +-- UnrealEd.ObjectEditorViewportInput
Variables Summary |
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Inherited Variables from Editor.EditorViewportInput |
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Editor |
Inherited Variables from Engine.Input |
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AxisArray, Bindings, CurrentDelta, CurrentDeltaTime, CurrentEvent, NameToPtr, PressedKeys |
Structures Summary |
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Inherited Structures from Engine.Input |
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KeyBind |
Functions Summary |
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Inherited Functions from Engine.Input |
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GetBind, ResetInput, SetBind |
Defaultproperties |
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defaultproperties { Bindings(0)=(Name="Y",Command="TRANSACTION REDO",Control=True) Bindings(1)=(Name="Z",Command="TRANSACTION REDO",Control=True,Shift=True) Bindings(2)=(Name="Z",Command="TRANSACTION UNDO",Control=True) Name="Default__ObjectEditorViewportInput" ObjectArchetype=EditorViewportInput'Editor.Default__EditorViewportInput' } |
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