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/** * This viewport input class is used by viewports in 2D object editor windows. * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved */ class ObjectEditorViewportInput extends EditorViewportInput transient native(Private) config(Input); // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Bindings(0)=(Name="Y",Command="TRANSACTION REDO",Control=True) Bindings(1)=(Name="Z",Command="TRANSACTION REDO",Control=True,Shift=True) Bindings(2)=(Name="Z",Command="TRANSACTION UNDO",Control=True) Name="Default__ObjectEditorViewportInput" ObjectArchetype=EditorViewportInput'Editor.Default__EditorViewportInput' } |
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