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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UnrealEdEngine extends EditorEngine native config(Engine) noexport transient; var const noexport pointer NotifyVtbl; /** Global instance of the editor options class. */ var const UnrealEdOptions EditorOptionsInst; /** * Manager responsible for creating and configuring browser windows */ var const BrowserManager BrowserManager; /** * Manager responsible for configuring and rendering thumbnails */ var const ThumbnailManager ThumbnailManager; /** * Holds the name of the browser manager class to instantiate */ var config string BrowserManagerClassName; /** * Holds the name of the class to instantiate */ var config string ThumbnailManagerClassName; /** The current autosave number, appended to the autosave map name, wraps after 10 */ var const config int AutoSaveIndex; /** The number of 10-sec intervals that have passed since last autosave. */ var const float AutosaveCount; /** Is autosaving enabled? */ var(Advanced) config bool AutoSave; /** How often to save out to disk */ var(Advanced) config int AutosaveTimeMinutes; /** A buffer for implementing material expression copy/paste. */ var const Material MaterialCopyPasteBuffer; /** A buffer for implementing matinee track/group copy/paste. */ var const Object MatineeCopyPasteBuffer; /** Global list of instanced animation compression algorithms. */ var array<AnimationCompressionAlgorithm> AnimationCompressionAlgorithms; /** Array of packages to be fully loaded at Editor startup. */ var config array<string> PackagesToBeFullyLoadedAtStartup; /** class names of Kismet objects to hide in the menus (i.e. because they aren't applicable for this game) */ var config array<name> HiddenKismetClassNames; /** Used during asset renaming/duplication to specify class-specific package/group targets. */ struct native ClassMoveInfo { /** The type of asset this MoveInfo applies to. */ var config string ClassName; /** The target package info which assets of this type are moved/duplicated. */ var config string PackageName; /** The target group info which assets of this type are moved/duplicated. */ var config string GroupName; /** If TRUE, this info is applied when moving/duplicating assets. */ var config bool bActive; }; /** Used during asset renaming/duplication to specify class-specific package/group targets. */ var config array<ClassMoveInfo> ClassRelocationInfo; defaultproperties { NotifyVtbl= AutoSave=True AutosaveTimeMinutes=10 PackagesToBeFullyLoadedAtStartup(0)="EditorMaterials" PackagesToBeFullyLoadedAtStartup(1)="EditorMeshes" PackagesToBeFullyLoadedAtStartup(2)="EditorResources" PackagesToBeFullyLoadedAtStartup(3)="EngineMaterials" PackagesToBeFullyLoadedAtStartup(4)="EngineFonts" PackagesToBeFullyLoadedAtStartup(5)="EngineScenes" PackagesToBeFullyLoadedAtStartup(6)="EngineResources" PackagesToBeFullyLoadedAtStartup(7)="DefaultUISkin" PackagesToBeFullyLoadedAtStartup(8)="Engine_MI_Shaders" Name="Default__UnrealEdEngine" ObjectArchetype=EditorEngine'Editor.Default__EditorEngine' } |
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