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UnrealEd.UILayerRoot

Extends
UILayer
Modifiers
native ( inherit )

This class acts as the root for all layer data associated with a scene in the UI editor. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UILayerBase
      |   
      +-- UnrealEd.UILayer
         |   
         +-- UnrealEd.UILayerRoot

Variables Summary
UISceneScene
Inherited Variables from UnrealEd.UILayer
LayerName, LayerNodes

Structures Summary
Inherited Structures from UnrealEd.UILayer
UILayerNode

Functions Summary
Inherited Functions from UnrealEd.UILayer
FindNodeIndex, InsertNode, RemoveNode


Variables Detail

Scene Source code

var const private UIScene Scene;


Defaultproperties

defaultproperties
{
   Name="Default__UILayerRoot"
   ObjectArchetype=UILayer'UnrealEd.Default__UILayer'
}

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Creation time: sk 18-3-2018 10:00:47.374 - Created with UnCodeX