| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This class acts as the root for all layer data associated with a scene in the UI editor. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.UIRoot
|
+-- Engine.UILayerBase
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+-- UnrealEd.UILayer
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+-- UnrealEd.UILayerRoot
| Variables Summary | |
|---|---|
| UIScene | Scene |
| Inherited Variables from UnrealEd.UILayer |
|---|
| LayerName, LayerNodes |
| Structures Summary |
|---|
| Inherited Structures from UnrealEd.UILayer |
|---|
| UILayerNode |
| Functions Summary |
|---|
| Inherited Functions from UnrealEd.UILayer |
|---|
| FindNodeIndex, InsertNode, RemoveNode |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__UILayerRoot"
ObjectArchetype=UILayer'UnrealEd.Default__UILayer'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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