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This specialized version of UIString is used by preview panels in style editors. Since those strings are created using CDOs as their Outer, the menu state used to apply style data must be set manually. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object | +-- Engine.UIRoot | +-- Engine.UIString | +-- UnrealEd.UIPreviewString
Constants Summary |
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Variables Summary | |
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UIState | CurrentMenuState |
Vector2D | PreviewViewportSize |
Inherited Variables from Engine.UIString |
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bAdjustStringScale, Nodes, StringExtent, StringScale, StringStyleData |
Inherited Variables from Engine.UIRoot |
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CurrentMenuState, ModifierStack |
Enumerations Summary |
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Structures Summary |
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Functions Summary |
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Inherited Functions from Engine.UIString |
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ContainsMarkup, GetAutoScaleValue, GetValue, SetValue |
Variables Detail |
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The size of the preview window's viewport - set by the WxTextPreviewPanel that handles this string.
Defaultproperties |
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defaultproperties { Name="Default__UIPreviewString" ObjectArchetype=UIString'Engine.Default__UIString' } |
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