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UnrealEd.UIPreviewString


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/**
 * This specialized version of UIString is used by preview panels in style editors.  Since those strings are created using
 * CDOs as their Outer, the menu state used to apply style data must be set manually.
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
 */
class UIPreviewString extends UIString
	native(Private)
	transient;

var		private{private}	UIState			CurrentMenuState;

/**
 * The size of the preview window's viewport - set by the WxTextPreviewPanel that handles this string.
 */
var		const	private		Vector2D		PreviewViewportSize;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
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// (cpptext)
// (cpptext)

defaultproperties
{
   Name="Default__UIPreviewString"
   ObjectArchetype=UIString'Engine.Default__UIString'
}

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Class file time: tr 31-1-2018 17:18:20.000 - Creation time: sk 18-3-2018 10:01:17.542 - Created with UnCodeX