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UnrealEd.StaticMeshEditorComponent

Extends
StaticMeshComponent
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.StaticMeshComponent
               |   
               +-- UnrealEd.StaticMeshEditorComponent

Variables Summary
pointerStaticMeshEditor
Inherited Variables from Engine.StaticMeshComponent
bIgnoreInstanceForTextureStreaming, bOverrideLightMapResolution, bUseSubDivisions, ForcedLodModel, IrrelevantLights, LODData, MaxSubDivisions, MinSubDivisions, OverriddenLightMapResolution, PreviousLODLevel, StaticMesh, SubDivisionStepSize, WireframeColor
Inherited Variables from Engine.MeshComponent
Materials

Structures Summary
Inherited Structures from Engine.StaticMeshComponent
StaticMeshComponentLODInfo

Functions Summary
Inherited Functions from Engine.StaticMeshComponent
SetStaticMesh
Inherited Functions from Engine.MeshComponent
CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial


Variables Detail

StaticMeshEditor Source code

var native transient const pointer StaticMeshEditor;


Defaultproperties

defaultproperties
{
   Name="Default__StaticMeshEditorComponent"
   ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
}

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Creation time: sk 18-3-2018 10:00:44.769 - Created with UnCodeX