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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class StaticMeshEditorComponent extends StaticMeshComponent native; var native transient const pointer StaticMeshEditor{class WxStaticMeshEditor}; defaultproperties { Name="Default__StaticMeshEditorComponent" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' } |
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