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UnrealEd.AnimTreeEdSkelComponent

Extends
SkeletalMeshComponent
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.SkeletalMeshComponent
               |   
               +-- UnrealEd.AnimTreeEdSkelComponent

Variables Summary
pointerAnimTreeEdPtr
Inherited Variables from Engine.SkeletalMeshComponent
ActiveMorphs, Animations, AnimSets, AnimTickArray, AnimTreeTemplate, AttachedToSkelComponent, Attachments, bAnimTreeInitialised, bAttachClothVertsToBaseBody, bAutoFreezeClothWhenNotRendered, bCacheAnimSequenceNodes, bChartDistanceFactor, bClothBaseVelClamp, bClothFrozen, bDisableClothCollision, bDisableFaceFXMaterialInstanceCreation, bDisableWarningWhenAnimNotFound, bDisplayBones, bEnableClothSimulation, bEnableFullAnimWeightBodies, bForceDiscardRootMotion, bForceMeshObjectUpdates, bForceRawOffset, bForceRefpose, bForceUpdateAttachmentsInTick, bForceWireframe, bHasHadPhysicsBlendedIn, bHasPhysicsAssetInstance, bHideSkin, bIgnoreControllers, bIgnoreControllersWhenNotRendered, bNoSkeletonUpdate, bNotUpdatingKinematicDueToDistance, bOldForceRefPose, bOverrideAttachmentOwnerVisibility, bPauseAnims, bPerBoneVolumeEffects, bRequiredBonesUpToDate, bRMMOneFrameDelay, bRootMotionExtractedNotify, bRootMotionModeChangeNotify, bShowPrePhysBones, bSkelCompFixed, bSkipAllUpdateWhenPhysicsAsleep, bSyncActorLocationToRootRigidBody, bTransformFromAnimParent, bUpdateJointsFromAnimation, bUpdateKinematicBonesFromAnimation, bUpdateSkelWhenNotRendered, bUseRawData, bUseSingleBodyPhysics, CachedAtomsTag, CachedFaceFXAudioComp, ClothAttachmentTearFactor, ClothBaseVelClampRange, ClothBlendWeight, ClothDirtyBufferFlag, ClothExternalForce, ClothForceScale, ClothMeshIndexData, ClothMeshNormalData, ClothMeshParentData, ClothMeshPosData, ClothMeshWeldedIndexData, ClothMeshWeldedNormalData, ClothMeshWeldedPosData, ClothRBChannel, ClothRBCollideWithChannels, ClothSim, ClothWind, FaceFXActorInstance, FaceFXBlendMode, ForcedLodModel, FramesPhysicsAsleep, GlobalAnimRateScale, LimitMaterial, LocalAtoms, MaxDistanceFactor, MeshObject, MinDistFactorForKinematicUpdate, MorphSets, NumClothMeshIndices, NumClothMeshParentIndices, NumClothMeshVerts, OldPendingRMM, OldPredictedLODLevel, ParentAnimComponent, ParentBoneMap, PendingRMM, PhysicsAsset, PhysicsAssetInstance, PhysicsBlendZeroDriftBoneName, PhysicsWeight, PredictedLODLevel, PreviousRMM, RequiredBones, RootBoneTranslation, RootMotionAccelScale, RootMotionDelta, RootMotionMode, RootMotionRotationMode, RootMotionVelocity, SceneIndex, SkelControlIndex, SkeletalMesh, SpaceBases, TemporarySavedAnimSets, TickTag, WireframeColor
Inherited Variables from Engine.MeshComponent
Materials

Enumerations Summary
Inherited Enumerations from Engine.SkeletalMeshComponent
EFaceFXBlendMode, EFaceFXRegOp, ERootMotionMode, ERootMotionRotationMode

Structures Summary
Inherited Structures from Engine.SkeletalMeshComponent
ActiveMorph, Attachment

Functions Summary
Inherited Functions from Engine.SkeletalMeshComponent
AllAnimNodes, AttachClothToCollidingShapes, AttachComponent, AttachComponentToSocket, AttachedComponents, DeclareFaceFXRegister, DetachComponent, EnableClothValidBounds, FindAnimNode, FindAnimSequence, FindBodyInstanceNamed, FindClosestBone, FindComponentAttachedToBone, FindConstraintBoneName, FindConstraintIndex, FindMorphNode, FindMorphTarget, FindSkelControl, ForceSkelUpdate, GetAnimLength, GetAnimRateByDuration, GetBoneAxis, GetBoneLocation, GetBoneMatrix, GetBoneNames, GetBoneQuaternion, GetBonesWithinRadius, GetClothAttachmentResponseCoefficient, GetClothAttachmentTearFactor, GetClothBendingStiffness, GetClothCollisionResponseCoefficient, GetClothDampingCoefficient, GetClothFlags, GetClothFriction, GetClothPressure, GetClothSleepLinearVelocity, GetClothSolverIterations, GetClothStretchingStiffness, GetClothTearFactor, GetClothThickness, GetFaceFXRegister, GetParentBone, GetSocketByName, GetSocketWorldLocationAndRotation, InitSkelControls, IsComponentAttached, IsPlayingFaceFXAnim, MatchRefBone, PlayAnim, PlayFaceFXAnim, ResetClothVertsToRefPose, RestoreSavedAnimSets, SaveAnimSets, SetAnimTreeTemplate, SetAttachClothVertsToBaseBody, SetClothAttachmentResponseCoefficient, SetClothAttachmentTearFactor, SetClothBendingStiffness, SetClothCollisionResponseCoefficient, SetClothDampingCoefficient, SetClothExternalForce, SetClothFlags, SetClothFriction, SetClothFrozen, SetClothPosition, SetClothPressure, SetClothSleep, SetClothSleepLinearVelocity, SetClothSolverIterations, SetClothStretchingStiffness, SetClothTearFactor, SetClothThickness, SetClothValidBounds, SetClothVelocity, SetEnableClothSimulation, SetFaceFXRegister, SetFaceFXRegisterEx, SetForceRefPose, SetHasPhysicsAssetInstance, SetParentAnimComponent, SetPhysicsAsset, SetSkeletalMesh, StopAnim, StopFaceFXAnim, TransformFromBoneSpace, TransformToBoneSpace, UpdateAnimations, UpdateClothParams, UpdateParentBoneMap, UpdateRBBonesFromSpaceBases
Inherited Functions from Engine.MeshComponent
CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, SetMaterial


Variables Detail

AnimTreeEdPtr Source code

var transient native const pointer AnimTreeEdPtr;


Defaultproperties

defaultproperties
{
   Name="Default__AnimTreeEdSkelComponent"
   ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
}

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Creation time: sk 18-3-2018 10:00:35.157 - Created with UnCodeX