UnrealEd.TerrainEditOptions
- Extends
- Object
- Modifiers
- hidecategories ( Object ) config ( Editor ) native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- UnrealEd.TerrainEditOptions
Inherited Variables from Core.Object |
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Inherited Structures from Core.Object |
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4 |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~= |
Options
var(Options) config bool bConstrainedEditing;
bShowDecoarationMeshes Source code
var(Options) config bool bShowDecoarationMeshes;
var(Options) config bool bShowFoliageMeshes;
var(Options) config bool bSoftSelectEnabled;
var(Options) config int Current_Brush;
var(Options) config int Current_Falloff;
var(Options) config int Current_MirrorFlag;
var(Options) config int Current_Radius;
var(Options) config int Current_Strength;
var(Options) config int Current_Tool;
var(Options) config int Noisy1_Falloff;
var(Options) config int Noisy1_Radius;
var(Options) config int Noisy1_Strength;
var(Options) config int Noisy2_Falloff;
var(Options) config int Noisy2_Radius;
var(Options) config int Noisy2_Strength;
var(Options) config int Noisy3_Falloff;
var(Options) config int Noisy3_Radius;
var(Options) config int Noisy3_Strength;
var(Options) config int Noisy4_Falloff;
var(Options) config int Noisy4_Radius;
var(Options) config int Noisy4_Strength;
var(Options) config int Noisy5_Falloff;
var(Options) config int Noisy5_Radius;
var(Options) config int Noisy5_Strength;
SliderRange_High_Falloff Source code
var(Options) config int SliderRange_High_Falloff;
SliderRange_High_Radius Source code
var(Options) config int SliderRange_High_Radius;
SliderRange_High_Strength Source code
var(Options) config int SliderRange_High_Strength;
SliderRange_Low_Falloff Source code
var(Options) config int SliderRange_Low_Falloff;
SliderRange_Low_Radius Source code
var(Options) config int SliderRange_Low_Radius;
SliderRange_Low_Strength Source code
var(Options) config int SliderRange_Low_Strength;
var(Options) config int Solid1_Falloff;
var(Options) config int Solid1_Radius;
var(Options) config int Solid1_Strength;
var(Options) config int Solid2_Falloff;
var(Options) config int Solid2_Radius;
var(Options) config int Solid2_Strength;
var(Options) config int Solid3_Falloff;
var(Options) config int Solid3_Radius;
var(Options) config int Solid3_Strength;
var(Options) config int Solid4_Falloff;
var(Options) config int Solid4_Radius;
var(Options) config int Solid4_Strength;
var(Options) config int Solid5_Falloff;
var(Options) config int Solid5_Radius;
var(Options) config int Solid5_Strength;
TerrainLayerBrowser_BackgroundColor Source code
var(
Options) config
color TerrainLayerBrowser_BackgroundColor;
TerrainLayerBrowser_BackgroundColor2 Source code
var(
Options) config
color TerrainLayerBrowser_BackgroundColor2;
TerrainLayerBrowser_BackgroundColor3 Source code
var(
Options) config
color TerrainLayerBrowser_BackgroundColor3;
TerrainLayerBrowser_BorderColor Source code
var(
Options) config
color TerrainLayerBrowser_BorderColor;
TerrainLayerBrowser_SelectedColor Source code
var(
Options) config
color TerrainLayerBrowser_SelectedColor;
TerrainLayerBrowser_SelectedColor2 Source code
var(
Options) config
color TerrainLayerBrowser_SelectedColor2;
TerrainLayerBrowser_SelectedColor3 Source code
var(
Options) config
color TerrainLayerBrowser_SelectedColor3;
defaultproperties
{
Solid1_Strength=100
Solid1_Radius=1
Solid1_Falloff=1
Solid2_Strength=100
Solid2_Radius=8
Solid2_Falloff=8
Solid3_Strength=100
Solid3_Radius=32
Solid3_Falloff=32
Solid4_Strength=100
Solid4_Radius=64
Solid4_Falloff=64
Solid5_Strength=100
Solid5_Radius=128
Solid5_Falloff=128
Noisy1_Strength=100
Noisy1_Radius=1
Noisy1_Falloff=16
Noisy2_Strength=100
Noisy2_Radius=8
Noisy2_Falloff=32
Noisy3_Strength=100
Noisy3_Radius=32
Noisy3_Falloff=64
Noisy4_Strength=100
Noisy4_Radius=64
Noisy4_Falloff=128
Noisy5_Strength=100
Noisy5_Radius=128
Noisy5_Falloff=256
Current_Tool=2
Current_Strength=100
Current_Radius=64
Current_Falloff=128
bShowFoliageMeshes=True
bShowDecoarationMeshes=True
SliderRange_High_Strength=100
SliderRange_High_Radius=2048
SliderRange_High_Falloff=2048
TerrainLayerBrowser_BackgroundColor=(B=162,G=162,R=162,A=0)
TerrainLayerBrowser_BackgroundColor2=(B=192,G=192,R=192,A=0)
TerrainLayerBrowser_BackgroundColor3=(B=212,G=212,R=212,A=0)
TerrainLayerBrowser_SelectedColor=(B=0,G=162,R=162,A=0)
TerrainLayerBrowser_SelectedColor2=(B=0,G=192,R=192,A=0)
TerrainLayerBrowser_SelectedColor3=(B=0,G=212,R=212,A=0)
TerrainLayerBrowser_BorderColor=(B=64,G=64,R=64,A=0)
Name="Default__TerrainEditOptions"
ObjectArchetype=Object'Core.Default__Object'
}
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Creation time: sk 18-3-2018 10:00:44.995 - Created with
UnCodeX