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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // TerrainEditOptions // // A configuration class that holds information for the setup of TerrainEditing. // Supplied so that the editor 'remembers' the last setup the user had. //============================================================================= class TerrainEditOptions extends Object hidecategories(Object) config(Editor) native; // TerrainEdit var(Options) config int Solid1_Strength; var(Options) config int Solid1_Radius; var(Options) config int Solid1_Falloff; var(Options) config int Solid2_Strength; var(Options) config int Solid2_Radius; var(Options) config int Solid2_Falloff; var(Options) config int Solid3_Strength; var(Options) config int Solid3_Radius; var(Options) config int Solid3_Falloff; var(Options) config int Solid4_Strength; var(Options) config int Solid4_Radius; var(Options) config int Solid4_Falloff; var(Options) config int Solid5_Strength; var(Options) config int Solid5_Radius; var(Options) config int Solid5_Falloff; var(Options) config int Noisy1_Strength; var(Options) config int Noisy1_Radius; var(Options) config int Noisy1_Falloff; var(Options) config int Noisy2_Strength; var(Options) config int Noisy2_Radius; var(Options) config int Noisy2_Falloff; var(Options) config int Noisy3_Strength; var(Options) config int Noisy3_Radius; var(Options) config int Noisy3_Falloff; var(Options) config int Noisy4_Strength; var(Options) config int Noisy4_Radius; var(Options) config int Noisy4_Falloff; var(Options) config int Noisy5_Strength; var(Options) config int Noisy5_Radius; var(Options) config int Noisy5_Falloff; var(Options) config int Current_Tool; var(Options) config int Current_Brush; var(Options) config int Current_Strength; var(Options) config int Current_Radius; var(Options) config int Current_Falloff; var(Options) config bool bSoftSelectEnabled; var(Options) config bool bConstrainedEditing; var(Options) config int Current_MirrorFlag; var(Options) config int SliderRange_Low_Strength; var(Options) config int SliderRange_High_Strength; var(Options) config int SliderRange_Low_Radius; var(Options) config int SliderRange_High_Radius; var(Options) config int SliderRange_Low_Falloff; var(Options) config int SliderRange_High_Falloff; // TerrainLayerBrowser var(Options) config bool bShowFoliageMeshes; var(Options) config bool bShowDecoarationMeshes; var(Options) config color TerrainLayerBrowser_BackgroundColor; var(Options) config color TerrainLayerBrowser_BackgroundColor2; var(Options) config color TerrainLayerBrowser_BackgroundColor3; var(Options) config color TerrainLayerBrowser_SelectedColor; var(Options) config color TerrainLayerBrowser_SelectedColor2; var(Options) config color TerrainLayerBrowser_SelectedColor3; var(Options) config color TerrainLayerBrowser_BorderColor; defaultproperties { Solid1_Strength=100 Solid1_Radius=1 Solid1_Falloff=1 Solid2_Strength=100 Solid2_Radius=8 Solid2_Falloff=8 Solid3_Strength=100 Solid3_Radius=32 Solid3_Falloff=32 Solid4_Strength=100 Solid4_Radius=64 Solid4_Falloff=64 Solid5_Strength=100 Solid5_Radius=128 Solid5_Falloff=128 Noisy1_Strength=100 Noisy1_Radius=1 Noisy1_Falloff=16 Noisy2_Strength=100 Noisy2_Radius=8 Noisy2_Falloff=32 Noisy3_Strength=100 Noisy3_Radius=32 Noisy3_Falloff=64 Noisy4_Strength=100 Noisy4_Radius=64 Noisy4_Falloff=128 Noisy5_Strength=100 Noisy5_Radius=128 Noisy5_Falloff=256 Current_Tool=2 Current_Strength=100 Current_Radius=64 Current_Falloff=128 bShowFoliageMeshes=True bShowDecoarationMeshes=True SliderRange_High_Strength=100 SliderRange_High_Radius=2048 SliderRange_High_Falloff=2048 TerrainLayerBrowser_BackgroundColor=(B=162,G=162,R=162,A=0) TerrainLayerBrowser_BackgroundColor2=(B=192,G=192,R=192,A=0) TerrainLayerBrowser_BackgroundColor3=(B=212,G=212,R=212,A=0) TerrainLayerBrowser_SelectedColor=(B=0,G=162,R=162,A=0) TerrainLayerBrowser_SelectedColor2=(B=0,G=192,R=192,A=0) TerrainLayerBrowser_SelectedColor3=(B=0,G=212,R=212,A=0) TerrainLayerBrowser_BorderColor=(B=64,G=64,R=64,A=0) Name="Default__TerrainEditOptions" ObjectArchetype=Object'Core.Default__Object' } |
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