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/** * This class is responsible for tracking custom property item draw and input proxies. It allows specifying a custom * draw or input proxy for a particular property, or for a particular property type. This class is a singleton; to access * the values stored in this class, use UCustomPropertyItemBindings::StaticClass()->GetDefaultObject<UCustomPropertyItemBinding>(); * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class CustomPropertyItemBindings extends Object native(Private) config(Editor); /** * This struct is used for specifying custom draw or input proxies for a specific property. */ struct native PropertyItemCustomProxy { /** * The complete pathname for the property that this custom proxy should be applied to. When the property window * encounters a property with this path name, it will use the PropertyItemClassName to represent that property instead * of the default property item class. */ var() config string PropertyPathName; /** * The complete path name for the class to use in the property item window for the associated property. */ var() config string PropertyItemClassName; /** * Only relevant when the property associated with this custom property item proxy is an array property. Indicates that this * this custom property item proxy should be used when creating the item which corresponds to the array header item, rather than the * normal array header item. */ var() config bool bReplaceArrayHeaders; /** * Only relevant when the property associated with this custom property item proxy control is an array property. Indicates that this * custom property item proxy should not be used for individual array elements. */ var() config bool bIgnoreArrayElements; /** * The custom property item class specified by PropertyItemClassName. This value is filled in the first time this * PropertyItemCustomProxy's custom property item class is requested. */ var transient class PropertyItemClass; }; /** * This struct is used for specifying custom draw or input proxies for a specific property type. */ struct native PropertyTypeCustomProxy { /** * The name of the property that this custom proxy applies to (e.g. ObjectProperty, ComponentProperty, etc.). */ var() config name PropertyName; /** * The complete path name for the object class that this custom proxy should be used for (e.g. Engine.UITexture) */ var() config string PropertyObjectClassPathName; /** * The complete path name for the class to use in the property item window for the associated property. */ var() config string PropertyItemClassName; /** * Only relevant when the property associated with this custom property item proxy is an array property. Indicates that this * this custom property item proxy should be used when creating the item which corresponds to the array header item, rather than the * normal array header item. */ var() config bool bReplaceArrayHeaders; /** * Only relevant when the property associated with this custom property item proxy control is an array property. Indicates that this * custom property item proxy should not be used for individual array elements. */ var() config bool bIgnoreArrayElements; /** * The custom property item class specified by PropertyItemClassName. This value is filled in the first time this * PropertyTypeCustomProxy's custom property item class is requested. */ var transient class PropertyItemClass; }; /** * This struct is used for specifying custom property window item classes for a specific property or unrealscript struct. */ struct native PropertyItemCustomClass { /** * The complete pathname for the property/script-struct that this property binding should be applied to. When the property window * encounters a property that has this path name, it will use the PropertyItemClassName to represent that property instead * of the default property item class. * * If PropertyPathName corresponds to a script struct, the custom property item class will be used for all struct properties for that struct. */ var() config string PropertyPathName; /** * The name of the WxPropertyWindow_Item subclass to use in the property item window for the associated property. */ var() config string PropertyItemClassName; /** * Only relevant when the property associated with this custom property editing control is an array property. Indicates that this * this custom property item control should be used when creating the item which corresponds to the array header item, rather than the * normal array header item. */ var() config bool bReplaceArrayHeaders; /** * Only relevant when the property associated with this custom property editing control is an array property. Indicates that this * custom property item control should not be used for individual array elements. */ var() config bool bIgnoreArrayElements; /** * A pointer to the WxPropertyWindow_Item class corresponding to PropertyItemClassName. This value is filled the first * time this PropertyItemCustomClass's custom property item class is requested. */ var transient native pointer WxPropertyItemClass{class wxClassInfo}; }; /** * This struct is used for specifying custom property window item classes for a specific property type. */ struct native PropertyTypeCustomClass { /** * The name of the property that this custom item class applies to (e.g. ObjectProperty, ComponentProperty, etc.). */ var() config name PropertyName; /** * The complete path name for the object class that this custom item class should be used for (e.g. Engine.UITexture) */ var() config string PropertyObjectClassPathName; /** * The name of the WxPropertyWindow_Item subclass to use in the property item window for the associated property. */ var() config string PropertyItemClassName; /** * Only relevant when the property associated with this custom property editing control is an array property. Indicates that this * this custom property item control should be used when creating the item which corresponds to the array header item, rather than the * normal array header item. */ var() config bool bReplaceArrayHeaders; /** * Only relevant when the property associated with this custom property editing control is an array property. Indicates that this * custom property item control should not be used for individual array elements. */ var() config bool bIgnoreArrayElements; /** * A pointer to the WxPropertyWindow_Item class corresponding to PropertyItemClassName. This value is filled the first * time this PropertyTypeCustomClass's custom property item class is requested. */ var transient native pointer WxPropertyItemClass{class wxClassInfo}; }; /** custom property item classes, for specific properties */ var() config array<PropertyItemCustomClass> CustomPropertyClasses; /** custom property item classes, per property type */ var() config array<PropertyTypeCustomClass> CustomPropertyTypeClasses; /** custom draw proxy classes, for specific properties */ var() config array<PropertyItemCustomProxy> CustomPropertyDrawProxies; /** custom draw proxy classes, per property type */ var() config array<PropertyItemCustomProxy> CustomPropertyInputProxies; /** custom input proxy classes, for specific properties */ var() config array<PropertyTypeCustomProxy> CustomPropertyTypeDrawProxies; /** custom input proxy classes, per property type */ var() config array<PropertyTypeCustomProxy> CustomPropertyTypeInputProxies; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { CustomPropertyClasses(0)=(PropertyPathName="Engine.UIRoot:UIStyleOverride.DrawColor",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(1)=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Opacity",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(2)=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Padding",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=True,bIgnoreArrayElements=True) CustomPropertyClasses(3)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawFont",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(4)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAttributes",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(5)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=True,bIgnoreArrayElements=True) CustomPropertyClasses(6)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipMode",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(7)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(8)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.AutoScaling",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(9)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawScale",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=True,bIgnoreArrayElements=True) CustomPropertyClasses(10)=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.SpacingAdjust",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=True,bIgnoreArrayElements=True) CustomPropertyClasses(11)=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Coordinates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses(12)=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Formatting",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=True,bIgnoreArrayElements=True) CustomPropertyClasses(13)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:VectorParameterValues",PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",bReplaceArrayHeaders=True) CustomPropertyClasses(14)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticSwitchParameterValues",PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",bReplaceArrayHeaders=True) CustomPropertyClasses(15)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticComponentMaskParameterValues",PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",bReplaceArrayHeaders=True) CustomPropertyClasses(16)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:ScalarParameterValues",PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",bReplaceArrayHeaders=True) CustomPropertyClasses(17)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:TextureParameterValues",PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters",bReplaceArrayHeaders=True) CustomPropertyClasses(18)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses(19)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses(20)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticComponentMaskParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses(21)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses(22)=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyDrawProxies(0)=(PropertyPathName="Engine.UIScreenObject:PlayerInputMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomDrawProxy") CustomPropertyInputProxies(0)=(PropertyPathName="Engine.UIScreenObject:PlayerInputMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomInputProxy") CustomPropertyInputProxies(1)=(PropertyPathName="Engine.UIScreenObject:InactiveStates.InactiveStates",PropertyItemClassName="UnrealEd.UIState_CustomInputProxy") CustomPropertyInputProxies(2)=(PropertyPathName="Engine.UIScreenObject:InitialState",PropertyItemClassName="UnrealEd.UIStateClass_CustomInputProxy") CustomPropertyTypeDrawProxies(0)=(PropertyName="ObjectProperty",PropertyObjectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomDrawProxy") CustomPropertyTypeInputProxies(0)=(PropertyName="ObjectProperty",PropertyObjectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomInputProxy") Name="Default__CustomPropertyItemBindings" ObjectArchetype=Object'Core.Default__Object' } |
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