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UnrealEd.MaterialEditorOptions


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * A configuration class used by the Material Editor to save editor
 * settings across sessions.
 */

class MaterialEditorOptions extends Object	
	hidecategories(Object)
	config(EditorUserSettings)
	native;	

/** If TRUE, render grid the preview scene. */
var(Options)	config bool			bShowGrid;

/** If TRUE, render background object in the preview scene. */
var(Options)	config bool			bShowBackground;

/** If TRUE, don't render connectors that are not connected to anything. */
var(Options)	config bool			bHideUnusedConnectors;

/** If TRUE, draw connections with splines.  If FALSE, use straight lines. */
var(Options)	config bool			bDrawCurves;

/** If TRUE, the 3D mateial preivew viewport updates in realtime. */
var(Options)	config bool			bRealtimeMaterialViewport;

/** If TRUE, the linked object viewport updates in realtime. */
var(Options)	config bool			bRealtimeExpressionViewport;

/** If TRUE, always refresh all expression previews. */
var(Options)	config bool			bAlwaysRefreshAllPreviews;

defaultproperties
{
   bShowGrid=True
   bDrawCurves=True
   Name="Default__MaterialEditorOptions"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:18:18.000 - Creation time: sk 18-3-2018 10:01:09.850 - Created with UnCodeX