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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * A configuration class used by the Material Editor to save editor * settings across sessions. */ class MaterialEditorOptions extends Object hidecategories(Object) config(EditorUserSettings) native; /** If TRUE, render grid the preview scene. */ var(Options) config bool bShowGrid; /** If TRUE, render background object in the preview scene. */ var(Options) config bool bShowBackground; /** If TRUE, don't render connectors that are not connected to anything. */ var(Options) config bool bHideUnusedConnectors; /** If TRUE, draw connections with splines. If FALSE, use straight lines. */ var(Options) config bool bDrawCurves; /** If TRUE, the 3D mateial preivew viewport updates in realtime. */ var(Options) config bool bRealtimeMaterialViewport; /** If TRUE, the linked object viewport updates in realtime. */ var(Options) config bool bRealtimeExpressionViewport; /** If TRUE, always refresh all expression previews. */ var(Options) config bool bAlwaysRefreshAllPreviews; defaultproperties { bShowGrid=True bDrawCurves=True Name="Default__MaterialEditorOptions" ObjectArchetype=Object'Core.Default__Object' } |
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