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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_XRay extends UTDamageType abstract; static function bool ShouldGib(UTPawn DeadPawn) { // Don't gib! return false; } defaultproperties { DamageBodyMatColor=(R=50.000000,G=50.000000,B=50.000000,A=1.000000) DamageOverlayTime=0.000000 DeathOverlayTime=1.000000 bLeaveBodyEffect=True DamageWeaponFireMode=1 DamageCameraAnim=CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit' bArmorStops=False bCausesBlood=False bIgnoreDriverDamageMult=True KDamageImpulse=100.000000 VehicleDamageScaling=0.200000 VehicleMomentumScaling=0.100000 Name="Default__UTDmgType_XRay" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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