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UT3GoldGame.UTGreedCoin_Red_Small


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTGreedCoin_Red_Small extends UTGreedCoin_Red;

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'UT3GoldGame.Default__UTGreedCoin_Red:MeshComponentA'
      ObjectArchetype=StaticMeshComponent'UT3GoldGame.Default__UTGreedCoin_Red:MeshComponentA'
   End Object
   PickupMesh=MeshComponentA
   Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedCoin_Red:DroppedPickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UT3GoldGame.Default__UTGreedCoin_Red:DroppedPickupLightEnvironment'
   End Object
   MyLightEnvironment=DroppedPickupLightEnvironment
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UT3GoldGame.Default__UTGreedCoin_Red:Sprite'
      ObjectArchetype=SpriteComponent'UT3GoldGame.Default__UTGreedCoin_Red:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UT3GoldGame.Default__UTGreedCoin_Red:CollisionCylinder'
      CollisionHeight=20.000000
      CollisionRadius=21.000000
      ObjectArchetype=CylinderComponent'UT3GoldGame.Default__UTGreedCoin_Red:CollisionCylinder'
   End Object
   Components(1)=CollisionCylinder
   Components(2)=DroppedPickupLightEnvironment
   Components(3)=MeshComponentA
   CollisionComponent=CollisionCylinder
   Name="Default__UTGreedCoin_Red_Small"
   ObjectArchetype=UTGreedCoin_Red'UT3GoldGame.Default__UTGreedCoin_Red'
}

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Class file time: tr 31-1-2018 17:18:52.000 - Creation time: sk 18-3-2018 10:01:21.449 - Created with UnCodeX