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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTActorFactoryVehicle extends ActorFactoryVehicle native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** whether the vehicle starts out locked and can only be used by the owning team */ var() bool bTeamLocked; /** the number of the team that may use this vehicle */ var() byte TeamNum; /** if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI) */ var() bool bKeyVehicle; /** if set, vehicle is on a track (so can only move between UTTrackTurretPathNodes) */ var() bool bIsOnTrack; defaultproperties { bTeamLocked=True VehicleClass=Class'UTGame.UTVehicle' Name="Default__UTActorFactoryVehicle" ObjectArchetype=ActorFactoryVehicle'Engine.Default__ActorFactoryVehicle' } |
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