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UTGame.UTActorFactoryVehicle


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTActorFactoryVehicle extends ActorFactoryVehicle
	native;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** whether the vehicle starts out locked and can only be used by the owning team */
var() bool bTeamLocked;
/** the number of the team that may use this vehicle */
var() byte TeamNum;
/** if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI) */
var() bool bKeyVehicle;
/** if set, vehicle is on a track (so can only move between UTTrackTurretPathNodes) */
var() bool bIsOnTrack;

defaultproperties
{
   bTeamLocked=True
   VehicleClass=Class'UTGame.UTVehicle'
   Name="Default__UTActorFactoryVehicle"
   ObjectArchetype=ActorFactoryVehicle'Engine.Default__ActorFactoryVehicle'
}

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Class file time: tr 31-1-2018 17:18:20.000 - Creation time: sk 18-3-2018 10:01:18.453 - Created with UnCodeX