Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTActorFactoryVehicle

Extends
ActorFactoryVehicle
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ActorFactory
   |   
   +-- Engine.ActorFactoryVehicle
      |   
      +-- UTGame.UTActorFactoryVehicle

Variables Summary
UTActorFactoryVehicle
boolbIsOnTrack
boolbKeyVehicle
boolbTeamLocked
byteTeamNum
Inherited Variables from Engine.ActorFactoryVehicle
VehicleClass
Inherited Variables from Engine.ActorFactory
bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName


Variables Detail

UTActorFactoryVehicle

bIsOnTrack Source code

var(UTActorFactoryVehicle) bool bIsOnTrack;
if set, vehicle is on a track (so can only move between UTTrackTurretPathNodes)

bKeyVehicle Source code

var(UTActorFactoryVehicle) bool bKeyVehicle;
if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI)

bTeamLocked Source code

var(UTActorFactoryVehicle) bool bTeamLocked;
whether the vehicle starts out locked and can only be used by the owning team

TeamNum Source code

var(UTActorFactoryVehicle) byte TeamNum;
the number of the team that may use this vehicle


Defaultproperties

defaultproperties
{
   bTeamLocked=True
   VehicleClass=Class'UTGame.UTVehicle'
   Name="Default__UTActorFactoryVehicle"
   ObjectArchetype=ActorFactoryVehicle'Engine.Default__ActorFactoryVehicle'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:48.316 - Created with UnCodeX