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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ActorFactory | +-- Engine.ActorFactoryVehicle | +-- UTGame.UTActorFactoryVehicle
Variables Summary | |
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UTActorFactoryVehicle | |
bool | bIsOnTrack |
bool | bKeyVehicle |
bool | bTeamLocked |
byte | TeamNum |
Inherited Variables from Engine.ActorFactoryVehicle |
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VehicleClass |
Inherited Variables from Engine.ActorFactory |
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bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName |
Variables Detail |
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if set, vehicle is on a track (so can only move between UTTrackTurretPathNodes)
if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI)
whether the vehicle starts out locked and can only be used by the owning team
the number of the team that may use this vehicle
Defaultproperties |
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defaultproperties { bTeamLocked=True VehicleClass=Class'UTGame.UTVehicle' Name="Default__UTActorFactoryVehicle" ObjectArchetype=ActorFactoryVehicle'Engine.Default__ActorFactoryVehicle' } |
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