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UTGame.UTBotDecisionComponent


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/**
 * when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick
 * this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens
 * in TG_DuringAsyncWork
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTBotDecisionComponent extends ActorComponent
	native(AI);

var bool bTriggered;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Name="Default__UTBotDecisionComponent"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

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Class file time: tr 31-1-2018 17:18:26.000 - Creation time: sk 18-3-2018 10:01:19.105 - Created with UnCodeX