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/** * when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick * this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens * in TG_DuringAsyncWork * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTBotDecisionComponent extends ActorComponent native(AI); var bool bTriggered; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__UTBotDecisionComponent" ObjectArchetype=ActorComponent'Engine.Default__ActorComponent' } |
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