UTGame.UTBotDecisionComponent
- Extends
- ActorComponent
- Modifiers
- native ( AI )
when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick
this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens
in TG_DuringAsyncWork
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- UTGame.UTBotDecisionComponent
var bool bTriggered;
defaultproperties
{
Name="Default__UTBotDecisionComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
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Creation time: sk 18-3-2018 10:00:49.162 - Created with
UnCodeX