Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTBotDecisionComponent

Extends
ActorComponent
Modifiers
native ( AI )

when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- UTGame.UTBotDecisionComponent

Variables Summary
boolbTriggered
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup
Inherited Variables from Core.Component
TemplateName, TemplateOwnerClass

Functions Summary
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

bTriggered Source code

var bool bTriggered;


Defaultproperties

defaultproperties
{
   Name="Default__UTBotDecisionComponent"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:49.162 - Created with UnCodeX