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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** * Specific derivation of UIDataStore_OnlineStats to expose the TDM leaderboards */ class UTDataStore_OnlineStats extends UIDataStore_OnlineStats native; const GS_USERNAME_MAXLENGTH = 15; const GS_PASSWORD_MAXLENGTH = 30; const GS_MESSAGE_MAXLENGTH = 255; const GS_EMAIL_MAXLENGTH = 50; const GS_CDKEY_PART_MAXLENGTH = 4; const CONTEXT_PRESENCE_MENUPRESENCE = 0; const CONTEXT_GAME_MODE = 0x0000800B; const CONTEXT_GAME_MODE_DM = 0; const CONTEXT_GAME_MODE_CTF = 1; const CONTEXT_GAME_MODE_WAR = 2; const CONTEXT_GAME_MODE_VCTF = 3; const CONTEXT_GAME_MODE_TDM = 4; const CONTEXT_GAME_MODE_DUEL = 5; const CONTEXT_GAME_MODE_CUSTOM = 6; const CONTEXT_GAME_MODE_CAMPAIGN = 7; const CONTEXT_GAME_MODE_GREED = 8; const CONTEXT_GAME_MODE_BETRAYAL = 9; const CONTEXT_BOTSKILL = 0; const CONTEXT_MAPNAME = 1; const CONTEXT_PURESERVER = 6; const CONTEXT_LOCKEDSERVER = 7; const CONTEXT_VSBOTS = 8; const CONTEXT_CAMPAIGN = 9; const CONTEXT_FORCERESPAWN = 10; const CONTEXT_ALLOWKEYBOARD = 11; const CONTEXT_FULLSERVER = 12; const CONTEXT_EMPTYSERVER = 13; const CONTEXT_DEDICATEDSERVER = 14; const CONTEXT_BOTSKILL_AUTOADJUSTSKILL = 0; const CONTEXT_BOTSKILL_NOVICE = 1; const CONTEXT_BOTSKILL_AVERAGE = 2; const CONTEXT_BOTSKILL_EXPERIENCED = 3; const CONTEXT_BOTSKILL_SKILLED = 4; const CONTEXT_BOTSKILL_ADEPT = 5; const CONTEXT_BOTSKILL_MASTERFUL = 6; const CONTEXT_BOTSKILL_INHUMAN = 7; const CONTEXT_BOTSKILL_GODLIKE = 8; const CONTEXT_MAPNAME_CUSTOM = 0; const CONTEXT_MAPNAME_CORET = 1; const CONTEXT_MAPNAME_HYDROSIS = 2; const CONTEXT_MAPNAME_OMICRON_DAWN = 3; const CONTEXT_MAPNAME_REFLECTION = 4; const CONTEXT_MAPNAME_STRIDENT = 5; const CONTEXT_MAPNAME_VERTEBRAE = 6; const CONTEXT_MAPNAME_ARSENAL = 7; const CONTEXT_MAPNAME_BIOHAZARD = 8; const CONTEXT_MAPNAME_CARBON_FIRE = 9; const CONTEXT_MAPNAME_DECK = 10; const CONTEXT_MAPNAME_DEFIANCE = 11; const CONTEXT_MAPNAME_DEIMOS = 12; const CONTEXT_MAPNAME_DIESEL = 13; const CONTEXT_MAPNAME_FEARLESS = 14; const CONTEXT_MAPNAME_GATEWAY = 15; const CONTEXT_MAPNAME_HEAT_RAY = 16; const CONTEXT_MAPNAME_RISING_SUN = 17; const CONTEXT_MAPNAME_SANCTUARY = 18; const CONTEXT_MAPNAME_SENTINEL = 19; const CONTEXT_MAPNAME_SHANGRILA = 20; const CONTEXT_MAPNAME_CONTAINMENT = 21; const CONTEXT_MAPNAME_CONTAINMENTSP = 22; const CONTEXT_MAPNAME_CORRUPTION = 23; const CONTEXT_MAPNAME_KARGO = 24; const CONTEXT_MAPNAME_NECROPOLIS = 25; const CONTEXT_MAPNAME_SANDSTORM = 26; const CONTEXT_MAPNAME_SUSPENSE = 27; const CONTEXT_MAPNAME_AVALANCHE = 28; const CONTEXT_MAPNAME_DOWNTOWN = 29; const CONTEXT_MAPNAME_DUSK = 30; const CONTEXT_MAPNAME_FLOODGATE = 31; const CONTEXT_MAPNAME_ISLANDER = 32; const CONTEXT_MAPNAME_ISLANDERNECRIS = 33; const CONTEXT_MAPNAME_MARKET_DISTRICT = 34; const CONTEXT_MAPNAME_ONYX_COAST = 35; const CONTEXT_MAPNAME_POWER_SURGE = 36; const CONTEXT_MAPNAME_SERENITY = 37; const CONTEXT_MAPNAME_SERENITYNECRIS = 38; const CONTEXT_MAPNAME_SINKHOLE = 39; const CONTEXT_MAPNAME_TANK_CROSSING = 40; const CONTEXT_MAPNAME_TORLAN = 41; const CONTEXT_MAPNAME_TORLANLEVIATHAN = 42; const CONTEXT_MAPNAME_TORLANNECRIS = 43; const CONTEXT_MAPNAME_MISSION_SELECTION = 44; const CONTEXT_MAPNAME_KBARGE = 45; const CONTEXT_MAPNAME_MORBIAS = 46; const CONTEXT_MAPNAME_FACINGWORLDS = 47; const CONTEXT_MAPNAME_SEARCHLIGHT = 48; const CONTEXT_MAPNAME_RAILS = 49; const CONTEXT_MAPNAME_SUSPENSE_NECRIS = 50; const CONTEXT_MAPNAME_COLDHARBOR = 51; const CONTEXT_MAPNAME_DOWNTOWNNECRIS = 52; const CONTEXT_MAPNAME_LOSTCAUSE = 53; const CONTEXT_MAPNAME_MORBID = 54; const CONTEXT_MAPNAME_NANOBLACK = 55; const CONTEXT_MAPNAME_SHAFT = 56; const CONTEXT_MAPNAME_DARKMATCH = 57; const CONTEXT_MAPNAME_OCEANRELIC = 58; const CONTEXT_MAPNAME_EDENINC = 59; const CONTEXT_MAPNAME_TURBINE = 60; const CONTEXT_MAPNAME_STRANDED = 61; const CONTEXT_MAPNAME_CONFRONTATION = 62; const CONTEXT_MAPNAME_HOSTILE = 63; const CONTEXT_GOALSCORE_5 = 0; const CONTEXT_GOALSCORE_10 = 1; const CONTEXT_GOALSCORE_15 = 2; const CONTEXT_GOALSCORE_20 = 3; const CONTEXT_GOALSCORE_30 = 4; const CONTEXT_NUMBOTS_0 = 0; const CONTEXT_NUMBOTS_1 = 1; const CONTEXT_NUMBOTS_2 = 2; const CONTEXT_NUMBOTS_3 = 3; const CONTEXT_NUMBOTS_4 = 4; const CONTEXT_NUMBOTS_5 = 5; const CONTEXT_NUMBOTS_6 = 6; const CONTEXT_NUMBOTS_7 = 7; const CONTEXT_NUMBOTS_8 = 8; const CONTEXT_TIMELIMIT_5 = 0; const CONTEXT_TIMELIMIT_10 = 1; const CONTEXT_TIMELIMIT_15 = 2; const CONTEXT_TIMELIMIT_20 = 3; const CONTEXT_TIMELIMIT_30 = 4; const CONTEXT_PURESERVER_NO = 0; const CONTEXT_PURESERVER_YES = 1; const CONTEXT_PURESERVER_ANY = 2; const CONTEXT_LOCKEDSERVER_NO = 0; const CONTEXT_LOCKEDSERVER_YES = 1; const CONTEXT_CAMPAIGN_NO = 0; const CONTEXT_CAMPAIGN_YES = 1; const CONTEXT_FORCERESPAWN_NO = 0; const CONTEXT_FORCERESPAWN_YES = 1; const CONTEXT_ALLOWKEYBOARD_NO = 0; const CONTEXT_ALLOWKEYBOARD_YES = 1; const CONTEXT_ALLOWKEYBOARD_ANY = 2; const CONTEXT_FULLSERVER_NO = 0; const CONTEXT_FULLSERVER_YES = 1; const CONTEXT_EMPTYSERVER_NO = 0; const CONTEXT_EMPTYSERVER_YES = 1; const CONTEXT_DEDICATEDSERVER_NO = 0; const CONTEXT_DEDICATEDSERVER_YES = 1; const CONTEXT_VSBOTS_NONE = 0; const CONTEXT_VSBOTS_1_TO_2 = 1; const CONTEXT_VSBOTS_1_TO_1 = 2; const CONTEXT_VSBOTS_3_TO_2 = 3; const CONTEXT_VSBOTS_2_TO_1 = 4; const CONTEXT_VSBOTS_3_TO_1 = 5; const CONTEXT_VSBOTS_4_TO_1 = 6; const PROPERTY_NUMBOTS = 0x100000F7; const PROPERTY_GOALSCORE = 0x100000F8; const PROPERTY_TIMELIMIT = 0x100000F9; const PROPERTY_NUMBOTSIA = 0x100000FA; const PROPERTY_LEADERBOARDRATING = 0x20000004; const PROPERTY_EPICMUTATORS = 0x10000105; const PROPERTY_STEAMID = 0x10000200; const PROPERTY_STEAMVAC = 0x10000201; const PROPERTY_CUSTOMMAPNAME = 0x40000001; const PROPERTY_CUSTOMGAMEMODE = 0x40000002; const PROPERTY_SERVERDESCRIPTION = 0x40000003; const PROPERTY_CUSTOMMUTATORS = 0x40000004; const PROPERTY_CUSTOMMUTCLASSES = 0x40000005; const QUERY_DM = 0; const QUERY_TDM = 1; const QUERY_CTF = 2; const QUERY_VCTF = 3; const QUERY_WAR = 4; const QUERY_DUEL = 5; const QUERY_CAMPAIGN = 6; const QUERY_GREED = 7; const QUERY_BETRAYAL = 8; const STATS_VIEW_DM_PLAYER_ALLTIME = 1; const STATS_VIEW_DM_RANKED_ALLTIME = 2; const STATS_VIEW_DM_WEAPONS_ALLTIME = 3; const STATS_VIEW_DM_VEHICLES_ALLTIME = 4; const STATS_VIEW_DM_VEHICLEWEAPONS_ALLTIME = 5; const STATS_VIEW_DM_VEHICLES_RANKED_ALLTIME = 6; const STATS_VIEW_DM_VEHICLEWEAPONS_RANKED_ALLTIME = 7; const STATS_VIEW_DM_WEAPONS_RANKED_ALLTIME = 8; #linenumber 11 /** Different read types. */ enum EStatsDetailsReadType { UTSR_GeneralAndRewards, UTSR_Weapons, UTSR_Vehicles, UTSR_VehicleWeapons, }; var transient EStatsDetailsReadType CurrentDetailsReadType; /** Whether or not we are currently in a read. */ var transient bool bInRead; /** Whether or not we are currently pumping the read queue. */ var transient bool bInQueuePump; /** NetId of the player we are retrieving detailed stats on. */ var transient UniqueNetId DetailsPlayerNetId; /** Nick of the player we are retrieving detailed stats on. */ var transient string DetailsPlayerNick; /** Game mode we are currently displaying stats for */ var transient int GameModeId; /** Match Type we are currently displaying stats for */ var transient int MatchTypeId; /** Start index for this set of online stats currently being read */ var transient int StatsReadObjectStartIndex; /** Row index to use for detailed stats info */ var transient int DetailedStatsRowIndex; /** The class to load and instance */ var class<Settings> LeaderboardSettingsClass; /** The set of settings that are to be exposed to the UI for filtering the leaderboards */ var Settings LeaderboardSettings; /** The data provider that will expose the leaderboard settings to the ui */ var UIDataProvider_Settings SettingsProvider; /** Reference to the dataprovider that will provide general stats details for a stats row. */ var transient UTUIDataProvider_StatsGeneral GeneralProvider; /** Reference to the dataprovider that will provide weapons details for a stats row. */ var transient UTUIDataProvider_StatsWeapons WeaponsProvider; /** Reference to the dataprovider that will provide Vehicle stats details for a stats row. */ var transient UTUIDataProvider_StatsVehicles VehiclesProvider; /** Reference to the dataprovider that will provide Vehicle Weapons stats details for a stats row. */ var transient UTUIDataProvider_StatsVehicleWeapons VehicleWeaponsProvider; /** Reference to the dataprovider that will provide rewards stats details for a stats row. */ var transient UTUIDataProvider_StatsRewards RewardsProvider; /** Array of stat events to read in order. */ var transient array<OnlineStatsRead> ReadQueue; /** * Delegate used to notify the caller when stats read has completed */ delegate OnStatsReadComplete(bool bWasSuccessful); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * @param FieldName Name of the field to return the provider for. * * @return Returns a stats element provider given its field name. */ event UTUIDataProvider_StatsElementProvider GetElementProviderFromName(name FieldName) { if(FieldName=='GeneralStats') { return GeneralProvider; } else if(FieldName=='WeaponStats') { return WeaponsProvider; } else if(FieldName=='VehicleStats') { return VehiclesProvider; } else if(FieldName=='VehicleWeaponStats') { return VehicleWeaponsProvider; } else if(FieldName=='RewardStats') { return RewardsProvider; } return None; } /** * Game specific function that figures out what type of search to do */ function SetStatsReadInfo() { local int ObjectIndex; local int PlayerFilterType; // Figure out which set of leaderboards to use by gamemode LeaderboardSettings.GetStringSettingValue(LF_GameMode,GameModeId); LeaderboardSettings.GetStringSettingValue(LF_MatchType,MatchTypeId); ObjectIndex = 0; switch(MatchTypeId) { case MTS_Player: ObjectIndex += 0; break; case MTS_Ranked: ObjectIndex += 1; break; } //NumTables (4) * Mode (Ranked/NonRanked) StatsReadObjectStartIndex = (4 * ObjectIndex) % StatsReadObjects.length; // Choose the read object based upon which filter they selected StatsRead = StatsReadObjects[StatsReadObjectStartIndex]; // Read the set of players they want to view LeaderboardSettings.GetStringSettingValue(LF_PlayerFilterType,PlayerFilterType); switch (PlayerFilterType) { case PFS_Player: CurrentReadType = SFT_Player; break; case PFS_CenteredOnPlayer: CurrentReadType = SFT_CenteredOnPlayer; break; case PFS_Friends: CurrentReadType = SFT_Friends; break; case PFS_TopRankings: CurrentReadType = SFT_TopRankings; break; } } /** * @param InStatsType Type to use to determine which read object to return. * * @return Returns a read object depending on the current match settings. */ function OnlineStatsRead GetReadObjectFromType(EStatsDetailsReadType InStatsType) { local OnlineStatsRead Result; local bool bIsCached; bIsCached=false; Result = None; // Make sure that there isnt already a stats read object cached. switch(InStatsType) { case UTSR_Weapons: bIsCached = (WeaponsProvider.ReadObject!=None); break; case UTSR_Vehicles: bIsCached = (VehiclesProvider.ReadObject!=None); break; case UTSR_VehicleWeapons: bIsCached = (VehicleWeaponsProvider.ReadObject!=None); break; default: bIsCached=true; break; } if(bIsCached==false) { Result = StatsReadObjects[StatsReadObjectStartIndex + InStatsType]; } return Result; } /** Sets the index for the current player, so we know which stats row to use for results. */ function SetDetailedStatsRowIndex(int InIndex) { DetailedStatsRowIndex = InIndex; // Store the ID of the player that we are getting row info for DetailsPlayerNetId = StatsRead.Rows[InIndex].PlayerId; DetailsPlayerNick = StatsRead.Rows[InIndex].NickName; // Invalidate all existing detailed cached reads WeaponsProvider.ReadObject=None; VehiclesProvider.ReadObject=None; VehicleWeaponsProvider.ReadObject=None; // Clear the read queue ReadQueue.length = 0; } /** * Adds a read object to the queue of stuff to read. * * @param ReadObj Object to add to queue. */ function AddToReadQueue(OnlineStatsRead ReadObj) { ReadQueue.length = ReadQueue.length+1; ReadQueue[ReadQueue.length-1] = ReadObj; TryPumpingQueue(); } /** Attempts to start a stats read using the queue. */ function TryPumpingQueue() { local array<UniqueNetId> Players; if(bInRead==false && ReadQueue.length > 0) { bInRead = true; // Pop first element off the read queue StatsRead=ReadQueue[0]; ReadQueue.Remove(0, 1); // Try to start a stats read Players[0] = DetailsPlayerNetId; if (StatsInterface.ReadOnlineStats(Players, StatsRead) == false) { WarnInternal("TryPumpingQueue::Read failed"@StatsRead); bInRead=false; } } } /** @return Returns the current read object index. */ function int GetReadObjectIndex() { return StatsReadObjects.Find(StatsRead); } /** * Tells the online subsystem to re-read the stats data using the current read * mode and the current object to add the results to */ event bool RefreshStats(byte ControllerIndex) { bInRead=true; return Super.RefreshStats(ControllerIndex); } /** * Called by the online subsystem when the stats read has completed * * @param bWasSuccessful whether the stats read was successful or not */ function OnReadComplete(bool bWasSuccessful) { local EStatsDetailsReadType ReadType; // Clear in the InRead flag. bInRead=false; // Cache the results of the read in the appropriate provider(s) depending on what we just read. if(bWasSuccessful) { if (StatsRead != None) { ReadType = EStatsDetailsReadType(GetReadObjectIndex()%UTSR_MAX); switch(ReadType) { case UTSR_GeneralAndRewards: GeneralProvider.ReadObject=StatsRead; RewardsProvider.ReadObject=StatsRead; break; case UTSR_Weapons: WeaponsProvider.ReadObject=StatsRead; break; case UTSR_Vehicles: VehiclesProvider.ReadObject=StatsRead; break; case UTSR_VehicleWeapons: VehicleWeaponsProvider.ReadObject=StatsRead; break; } } // Try starting another stats read TryPumpingQueue(); } else { LogInternal("OnlineStats::OnReadComplete was not successful"); } Super.OnReadComplete(bWasSuccessful); } /** Resets the stats read object to use the general provider so that the data exposed to the UI is the full list of stats. */ function ResetToDefaultRead() { if(GeneralProvider.ReadObject != None) { StatsRead=GeneralProvider.ReadObject; } } defaultproperties { LeaderboardSettingsClass=Class'UTGame.UTLeaderboardSettings' StatsReadClasses(0)=Class'UTGame.UTLeaderboardReadDM' StatsReadClasses(1)=Class'UTGame.UTLeaderboardReadWeaponsDM' StatsReadClasses(2)=Class'UTGame.UTLeaderboardReadVehiclesDM' StatsReadClasses(3)=Class'UTGame.UTLeaderboardReadVehicleWeaponsDM' StatsReadClasses(4)=Class'UTGame.UTLeaderboardReadPureDM' StatsReadClasses(5)=Class'UTGame.UTLeaderboardReadWeaponsPureDM' StatsReadClasses(6)=Class'UTGame.UTLeaderboardReadVehiclesPureDM' StatsReadClasses(7)=Class'UTGame.UTLeaderboardReadVehicleWeaponsPureDM' Tag="UTLeaderboards" Name="Default__UTDataStore_OnlineStats" ObjectArchetype=UIDataStore_OnlineStats'Engine.Default__UIDataStore_OnlineStats' } |
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