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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_Enforcer extends UTDamageType abstract; static function SpawnHitEffect(Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) { Super.SpawnHitEffect(P,Damage,Momentum,BoneName,HitLocation); if(UTPawn(P) != none) { UTPawn(P).SoundGroupClass.Static.PlayBulletImpact(P); } } defaultproperties { bBulletHit=True DamageWeaponClass=Class'UTGame.UTWeap_Enforcer' DamageWeaponFireMode=2 NodeDamageScaling=0.500000 KillStatsName="KILLS_ENFORCER" DeathStatsName="DEATHS_ENFORCER" SuicideStatsName="SUICIDES_ENFORCER" RewardCount=15 RewardAnnouncementSwitch=7 RewardEvent="REWARD_GUNSLINGER" CustomTauntIndex=10 DeathString="`k riddled `o full of holes with the Enforcer." FemaleSuicide="`o has performed the impossible." MaleSuicide="`o has performed the impossible." bNeverGibs=True bCausesBloodSplatterDecals=True KDamageImpulse=200.000000 VehicleDamageScaling=0.330000 VehicleMomentumScaling=0.000000 Name="Default__UTDmgType_Enforcer" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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