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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_HeroMelee extends UTDamageType abstract; static function SpawnHitEffect(Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) { Super.SpawnHitEffect(P,Damage,Momentum,BoneName,HitLocation); if(UTPawn(P) != none) { UTPawn(P).SoundGroupClass.Static.PlayCrushedSound(P); } } defaultproperties { GibPerterbation=1.000000 bAlwaysGibs=True bLocationalHit=False Name="Default__UTDmgType_HeroMelee" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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