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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.DamageType | +-- UTGame.UTDamageType | +-- UTGame.UTDmgType_HeroMelee
Variables Summary |
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Functions Summary | ||
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![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) |
Inherited Functions from Engine.DamageType |
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DeathMessage, SuicideMessage, VehicleDamageScalingFor |
Functions Detail |
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Defaultproperties |
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defaultproperties { GibPerterbation=1.000000 bAlwaysGibs=True bLocationalHit=False Name="Default__UTDmgType_HeroMelee" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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