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UTGame.UTDmgType_HeroMelee

Extends
UTDamageType
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGame.UTDmgType_HeroMelee

Variables Summary
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bComplainFriendlyFire, bDestroysBarricades, bDirectDamage, bHeadGibCamera, bLeaveBodyEffect, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, GibPerterbation, GibThreshold, GibTrail, HeroPointsMultiplier, HitEffectColor, KillStatsName, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName
Inherited Variables from Engine.DamageType
bAlwaysGibs, bArmorStops, bCausedByWorld, bCausesBlood, bCausesBloodSplatterDecals, bDontHurtInstigator, bExtraMomentumZ, bIgnoreDriverDamageMult, bKRadialImpulse, bKUseOwnDeathVel, bLocationalHit, bNeverGibs, bRadialDamageVelChange, DamagedFFWaveform, DeathString, FemaleSuicide, GibModifier, KDamageImpulse, KDeathUpKick, KDeathVel, KilledFFWaveform, KImpulseRadius, MaleSuicide, RadialDamageImpulse, VehicleDamageScaling, VehicleMomentumScaling

Functions Summary
function SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation))
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect
Inherited Functions from Engine.DamageType
DeathMessage, SuicideMessage, VehicleDamageScalingFor


Functions Detail

SpawnHitEffect Source code

static function SpawnHitEffect ( Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) )


Defaultproperties

defaultproperties
{
   GibPerterbation=1.000000
   bAlwaysGibs=True
   bLocationalHit=False
   Name="Default__UTDmgType_HeroMelee"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Creation time: sk 18-3-2018 10:00:50.545 - Created with UnCodeX