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UTGame.UTDmgType_VehicleCollision


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class UTDmgType_VehicleCollision extends UTDamageType
	abstract;

// no K impulse because this occurs during async tick, so we can add impulse to kactors

defaultproperties
{
   DamageOverlayTime=0.000000
   KillStatsName="EVENT_RANOVERKILLS"
   DeathStatsName="EVENT_RANOVERDEATHS"
   DeathString="`k hit `o with ramming speed."
   FemaleSuicide="`o had an accident."
   MaleSuicide="`o had an accident."
   bArmorStops=False
   bLocationalHit=False
   KDamageImpulse=0.000000
   KImpulseRadius=0.000000
   Name="Default__UTDmgType_VehicleCollision"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Class file time: tr 31-1-2018 17:18:36.000 - Creation time: sk 18-3-2018 10:01:20.274 - Created with UnCodeX