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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_VehicleCollision extends UTDamageType abstract; // no K impulse because this occurs during async tick, so we can add impulse to kactors defaultproperties { DamageOverlayTime=0.000000 KillStatsName="EVENT_RANOVERKILLS" DeathStatsName="EVENT_RANOVERDEATHS" DeathString="`k hit `o with ramming speed." FemaleSuicide="`o had an accident." MaleSuicide="`o had an accident." bArmorStops=False bLocationalHit=False KDamageImpulse=0.000000 KImpulseRadius=0.000000 Name="Default__UTDmgType_VehicleCollision" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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