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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTEmitCameraEffect_BloodSplatter extends UTEmitCameraEffect; defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0' Template=ParticleSystem'CameraBlood.FX.P_ShotgunBlood' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite' End Object Components(0)=Sprite Components(1)=ParticleSystemComponent0 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0' ObjectArchetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0' End Object Components(2)=ArrowComponent0 Name="Default__UTEmitCameraEffect_BloodSplatter" ObjectArchetype=UTEmitCameraEffect'UTGame.Default__UTEmitCameraEffect' } |
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