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UTGame.UTEmitCameraEffect_BloodSplatter


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTEmitCameraEffect_BloodSplatter extends UTEmitCameraEffect;

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0'
      Template=ParticleSystem'CameraBlood.FX.P_ShotgunBlood'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=ParticleSystemComponent0
   Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0'
   End Object
   Components(2)=ArrowComponent0
   Name="Default__UTEmitCameraEffect_BloodSplatter"
   ObjectArchetype=UTEmitCameraEffect'UTGame.Default__UTEmitCameraEffect'
}

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Class file time: tr 31-1-2018 17:18:42.000 - Creation time: sk 18-3-2018 10:01:20.496 - Created with UnCodeX