Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTHealthPickupLight


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTHealthPickupLight extends UTPickupLight
	native
	placeable;

defaultproperties
{
   Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent'
      Radius=128.000000
      Brightness=4.000000
      LightColor=(B=225,G=250,R=201,A=0)
      CastDynamicShadows=False
      UseDirectLightMap=True
      LightingChannels=(Dynamic=False)
      LightAffectsClassification=LAC_STATIC_AFFECTING
      Name="PointLightComponent0"
      ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
   End Object
   LightComponent=PointLightComponent0
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTPickupLight:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTPickupLight:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=PointLightComponent0
   Name="Default__UTHealthPickupLight"
   ObjectArchetype=UTPickupLight'UTGame.Default__UTPickupLight'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:22.000 - Creation time: sk 18-3-2018 10:01:21.557 - Created with UnCodeX