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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTHugeExplosionLight extends UTExplosionLight; defaultproperties { HighDetailFrameTime=0.020000 TimeShift(0)=(Radius=512.000000,Brightness=16.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(1)=(StartTime=0.800000,Radius=1024.000000,Brightness=16.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(2)=(StartTime=0.900000,Radius=2048.000000,Brightness=32.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(3)=(StartTime=1.300000,Radius=2048.000000,Brightness=32.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(4)=(StartTime=1.800000,Radius=1024.000000,Brightness=16.000000,LightColor=(B=220,G=255,R=255,A=255)) TimeShift(5)=(StartTime=2.000000,Radius=1024.000000,Brightness=8.000000,LightColor=(B=255,G=255,R=255,A=255)) Radius=1024.000000 Name="Default__UTHugeExplosionLight" ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight' } |
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