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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent | +-- UTGame.UTExplosionLight | +-- UTGame.UTHugeExplosionLight
Variables Summary |
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Inherited Variables from UTGame.UTExplosionLight |
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bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex |
Inherited Variables from Engine.PointLightComponent |
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CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
Structures Summary |
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Inherited Structures from UTGame.UTExplosionLight |
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LightValues |
Functions Summary |
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Inherited Functions from UTGame.UTExplosionLight |
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ResetLight |
Inherited Functions from Engine.PointLightComponent |
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SetTranslation |
Defaultproperties |
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defaultproperties { HighDetailFrameTime=0.020000 TimeShift(0)=(Radius=512.000000,Brightness=16.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(1)=(StartTime=0.800000,Radius=1024.000000,Brightness=16.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(2)=(StartTime=0.900000,Radius=2048.000000,Brightness=32.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(3)=(StartTime=1.300000,Radius=2048.000000,Brightness=32.000000,LightColor=(B=255,G=255,R=255,A=255)) TimeShift(4)=(StartTime=1.800000,Radius=1024.000000,Brightness=16.000000,LightColor=(B=220,G=255,R=255,A=255)) TimeShift(5)=(StartTime=2.000000,Radius=1024.000000,Brightness=8.000000,LightColor=(B=255,G=255,R=255,A=255)) Radius=1024.000000 Name="Default__UTHugeExplosionLight" ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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