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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTLinkedReplicationInfo extends ReplicationInfo abstract native nativereplication; var UTLinkedReplicationInfo NextReplicationInfo; // (cpptext) // (cpptext) // (cpptext) // (cpptext) replication { // Variables the server should send to the client. if ( bNetInitial && (Role==ROLE_Authority) ) NextReplicationInfo; } defaultproperties { NetUpdateFrequency=1.000000 Name="Default__UTLinkedReplicationInfo" ObjectArchetype=ReplicationInfo'Engine.Default__ReplicationInfo' } |
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