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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTLinkBeamLight extends Actor; var PointLightComponent BeamLight; defaultproperties { Begin Object Class=PointLightComponent Name=LightComponentB ObjName=LightComponentB Archetype=PointLightComponent'Engine.Default__PointLightComponent' Radius=130.000000 Brightness=3.000000 LightColor=(B=200,G=211,R=173,A=255) CastShadows=False Name="LightComponentB" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object BeamLight=LightComponentB Components(0)=LightComponentB bGameRelevant=True CollisionType=COLLIDE_CustomDefault Name="Default__UTLinkBeamLight" ObjectArchetype=Actor'Engine.Default__Actor' } |
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