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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTMapMusicInfo extends Object native dependson(UTTypes) hidecategories(Object) editinlinenew; /** * This is the music for the map. Content folk will pick from the various sets of music that exist * and then specify the music the map should have. **/ var() MusicForAMap MapMusic; /** These are the stingers for the map **/ var() StingersForAMap MapStingers; defaultproperties { MapMusic=(Action=(CrossfadeToMeNumMeasuresDuration=1),Ambient=(CrossfadeToMeNumMeasuresDuration=1),Intro=(CrossfadeToMeNumMeasuresDuration=1),Suspense=(CrossfadeToMeNumMeasuresDuration=1),Tension=(CrossfadeToMeNumMeasuresDuration=1),Victory=(CrossfadeToMeNumMeasuresDuration=1)) Name="Default__UTMapMusicInfo" ObjectArchetype=Object'Core.Default__Object' } |
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