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// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. class UTMutator_SlowTimeKills extends UTMutator; var class<GameRules> GRClass; function bool MutatorIsAllowed() { return (WorldInfo.NetMode == NM_Standalone); } function InitMutator(string Options, out string ErrorMessage) { WorldInfo.Game.AddGameRules(GRClass); Super.InitMutator(Options, ErrorMessage); } defaultproperties { GRClass=Class'UTGame.UTGameRules_SlowTimeKills' GroupNames(0)="GAMESPEED" Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTMutator:Sprite' End Object Components(0)=Sprite Name="Default__UTMutator_SlowTimeKills" ObjectArchetype=UTMutator'UTGame.Default__UTMutator' } |
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