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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_ChangeNodeStatus extends SequenceAction; /** the team that should have control of the node, if it is set to Constructing or Built state */ var() int OwnerTeam; defaultproperties { InputLinks(0)=(LinkDesc="Constructing") InputLinks(1)=(LinkDesc="Built") InputLinks(2)=(LinkDesc="Neutral") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Owner Team",PropertyName="OwnerTeam",MinVars=1,MaxVars=255) ObjName="Change Node Status" ObjCategory="Objective" Name="Default__UTSeqAct_ChangeNodeStatus" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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