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UTGame.UTSeqEvent_PowerCoreDestructionEffect


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/** client side event triggered by power core when it wants to play its destruction effect
 * use this to make a level specific effect instead of the default
 */
class UTSeqEvent_PowerCoreDestructionEffect extends SequenceEvent;

/** skeletal mesh actor the power core spawns (for e.g. matinee control) */
var SkeletalMeshActor MeshActor;

defaultproperties
{
   MaxTriggerCount=0
   bPlayerOnly=False
   bClientSideOnly=True
   VariableLinks(0)=(LinkDesc="Skeletal Mesh Actor",PropertyName="MeshActor")
   ObjName="Play Core Destruction"
   Name="Default__UTSeqEvent_PowerCoreDestructionEffect"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:36.000 - Creation time: sk 18-3-2018 10:01:25.055 - Created with UnCodeX