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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** client side event triggered by power core when it wants to play its destruction effect * use this to make a level specific effect instead of the default */ class UTSeqEvent_PowerCoreDestructionEffect extends SequenceEvent; /** skeletal mesh actor the power core spawns (for e.g. matinee control) */ var SkeletalMeshActor MeshActor; defaultproperties { MaxTriggerCount=0 bPlayerOnly=False bClientSideOnly=True VariableLinks(0)=(LinkDesc="Skeletal Mesh Actor",PropertyName="MeshActor") ObjName="Play Core Destruction" Name="Default__UTSeqEvent_PowerCoreDestructionEffect" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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