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/** * skeletal controller that locks one or more components of the bone's rotation to a specified value * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_LockRotation extends SkelControlBase native(Animation); /** which components of the bone rotation to affect */ var() bool bLockPitch, bLockYaw, bLockRoll; /** the rotation to lock to */ var() rotator LockRotation; /** the maximum amount the original rotation can be altered to reach LockRotation */ var() rotator MaxDelta; /** the space that rotation is in */ var() EBoneControlSpace LockRotationSpace; /** name of bone used if LockRotationSpace is BCS_OtherBoneSpace */ var() name RotationSpaceBoneName; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxDelta=(Pitch=65535,Yaw=65535,Roll=65535) Name="Default__UTSkelControl_LockRotation" ObjectArchetype=SkelControlBase'Engine.Default__SkelControlBase' } |
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