Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSkelControl_LockRotation


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
/**
 * skeletal controller that locks one or more components of the bone's rotation to a specified value
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_LockRotation extends SkelControlBase
	native(Animation);


/** which components of the bone rotation to affect */
var() bool bLockPitch, bLockYaw, bLockRoll;
/** the rotation to lock to */
var() rotator LockRotation;
/** the maximum amount the original rotation can be altered to reach LockRotation */
var() rotator MaxDelta;
/** the space that rotation is in */
var() EBoneControlSpace LockRotationSpace;
/** name of bone used if LockRotationSpace is BCS_OtherBoneSpace */
var() name RotationSpaceBoneName;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   MaxDelta=(Pitch=65535,Yaw=65535,Roll=65535)
   Name="Default__UTSkelControl_LockRotation"
   ObjectArchetype=SkelControlBase'Engine.Default__SkelControlBase'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.325 - Created with UnCodeX