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/** * Controller that rotates a single bone to 'look at' a given target. * Extends engine functionality to add per-axis rotation limits. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSkelControl_LookAt extends SkelControlLookat native(Animation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** If TRUE, apply limits to specified axis. Ignore limits otherwise. */ var() protected bool bLimitYaw; var() protected bool bLimitPitch; var() protected bool bLimitRoll; /** Angular limits for pitch, roll, yaw, in degrees */ var() protected float YawLimit; var() protected float PitchLimit; var() protected float RollLimit; /** If TRUE, draw cone representing per-axis limits. */ var() protected bool bShowPerAxisLimits; defaultproperties { Name="Default__UTSkelControl_LookAt" ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt' } |
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