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UTGame.UTSkelControl_LookAt


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/**
 * Controller that rotates a single bone to 'look at' a given target.
 * Extends engine functionality to add per-axis rotation limits.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_LookAt extends SkelControlLookat
	native(Animation);
	

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/** If TRUE, apply limits to specified axis.  Ignore limits otherwise. */
var() protected bool bLimitYaw;
var() protected bool bLimitPitch;
var() protected bool bLimitRoll;

/** Angular limits for pitch, roll, yaw, in degrees */
var() protected float YawLimit;
var() protected float PitchLimit;
var() protected float RollLimit;

/** If TRUE, draw cone representing per-axis limits. */
var() protected bool bShowPerAxisLimits;

defaultproperties
{
   Name="Default__UTSkelControl_LookAt"
   ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.332 - Created with UnCodeX