| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Controller that rotates a single bone to 'look at' a given target. Extends engine functionality to add per-axis rotation limits. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControlLookAt
|
+-- UTGame.UTSkelControl_LookAt
| Variables Summary | |
|---|---|
| UTSkelControl_LookAt | |
| bool | bLimitPitch |
| bool | bLimitRoll |
| bool | bLimitYaw |
| bool | bShowPerAxisLimits |
| float | PitchLimit |
| float | RollLimit |
| float | YawLimit |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SkelControlBase |
|---|
| EBoneControlSpace |
| Functions Summary |
|---|
| Inherited Functions from Engine.SkelControlLookAt |
|---|
| CanLookAtPoint, InterpolateTargetLocation, SetLookAtAlpha, SetTargetLocation |
| Inherited Functions from Engine.SkelControlBase |
|---|
| SetSkelControlActive, SetSkelControlStrength |
| Variables Detail |
|---|
If TRUE, apply limits to specified axis. Ignore limits otherwise.
If TRUE, draw cone representing per-axis limits.
Angular limits for pitch, roll, yaw, in degrees
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__UTSkelControl_LookAt"
ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||