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UTGame.UTSkelControl_LookAt

Extends
SkelControlLookAt
Modifiers
native ( Animation )

Controller that rotates a single bone to 'look at' a given target. Extends engine functionality to add per-axis rotation limits. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlLookAt
      |   
      +-- UTGame.UTSkelControl_LookAt

Variables Summary
UTSkelControl_LookAt
boolbLimitPitch
boolbLimitRoll
boolbLimitYaw
boolbShowPerAxisLimits
floatPitchLimit
floatRollLimit
floatYawLimit
Inherited Variables from Engine.SkelControlLookAt
AllowRotationOtherBoneName, AllowRotationSpace, bAllowRotationX, bAllowRotationY, bAllowRotationZ, BaseBonePos, BaseLookDir, bDefineUpAxis, bDisableBeyondLimit, bEnableLimit, bInvertLookAtAxis, bInvertUpAxis, bLimitBasedOnRefPose, bNotifyBeyondLimit, bShowLimit, DeadZoneAngle, DesiredTargetLocation, LastCalcTime, LimitLookDir, LookAtAlpha, LookAtAlphaBlendTimeToGo, LookAtAlphaTarget, LookAtAxis, MaxAngle, TargetLocation, TargetLocationInterpSpeed, TargetLocationSpace, TargetSpaceBoneName, UpAxis
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlLookAt
CanLookAtPoint, InterpolateTargetLocation, SetLookAtAlpha, SetTargetLocation
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

UTSkelControl_LookAt

bLimitPitch Source code

var(UTSkelControl_LookAt) protected bool bLimitPitch;

bLimitRoll Source code

var(UTSkelControl_LookAt) protected bool bLimitRoll;

bLimitYaw Source code

var(UTSkelControl_LookAt) protected bool bLimitYaw;
If TRUE, apply limits to specified axis. Ignore limits otherwise.

bShowPerAxisLimits Source code

var(UTSkelControl_LookAt) protected bool bShowPerAxisLimits;
If TRUE, draw cone representing per-axis limits.

PitchLimit Source code

var(UTSkelControl_LookAt) protected float PitchLimit;

RollLimit Source code

var(UTSkelControl_LookAt) protected float RollLimit;

YawLimit Source code

var(UTSkelControl_LookAt) protected float YawLimit;
Angular limits for pitch, roll, yaw, in degrees


Defaultproperties

defaultproperties
{
   Name="Default__UTSkelControl_LookAt"
   ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt'
}

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Creation time: sk 18-3-2018 10:00:57.060 - Created with UnCodeX