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Controller that rotates a single bone to 'look at' a given target. Extends engine functionality to add per-axis rotation limits. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SkelControlBase | +-- Engine.SkelControlLookAt | +-- UTGame.UTSkelControl_LookAt
Variables Summary | |
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UTSkelControl_LookAt | |
bool | bLimitPitch |
bool | bLimitRoll |
bool | bLimitYaw |
bool | bShowPerAxisLimits |
float | PitchLimit |
float | RollLimit |
float | YawLimit |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlLookAt |
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CanLookAtPoint, InterpolateTargetLocation, SetLookAtAlpha, SetTargetLocation |
Inherited Functions from Engine.SkelControlBase |
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SetSkelControlActive, SetSkelControlStrength |
Variables Detail |
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If TRUE, apply limits to specified axis. Ignore limits otherwise.
If TRUE, draw cone representing per-axis limits.
Angular limits for pitch, roll, yaw, in degrees
Defaultproperties |
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defaultproperties { Name="Default__UTSkelControl_LookAt" ObjectArchetype=SkelControlLookAt'Engine.Default__SkelControlLookAt' } |
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