UTGame.UTSkelControl_MantaBlade
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Adjustment ) native ( Animation )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UTGame.UTSkelControl_MantaBlade
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
DesiredRotationsPerSecond Source code
var float DesiredRotationsPerSecond;
var float RotationsPerSecond;
Manta
var(Manta) bool bCounterClockwise;
var(Manta) float MaxRotationsPerSecond;
var(Manta) float SpinUpTime;
defaultproperties
{
MaxRotationsPerSecond=20.000000
SpinUpTime=1.200000
bApplyRotation=True
bAddRotation=True
BoneRotationSpace=BCS_ActorSpace
bIgnoreWhenNotRendered=True
Name="Default__UTSkelControl_MantaBlade"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:57.069 - Created with
UnCodeX